Arcadia (Dominaria Supplement)

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Arcadia Rough.jpg
Capital
XXXX
Language(s)
Imperial
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Kingdom
Leader
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Races
Human, Elven, Dwarven, Halfling

Totally re-do...

History


The heartland of the Empire and now the most stable place in the West. The rolling coastal plains and rocky Mediterranean landscape of Arcadia has seen nothing but peace and prosperity for nearly 400 years: a short but very brutal civil war in the 3rd Age that saw Arcadia fall to rebels. A dozen great cities dot the landscape, flourishing off of farming, some mining, and trade within the Empire as well as without. Great Mercantile guilds buy and sell goods from across the world and throughout the Arcadian provinces. The most complete and well maintained road and aqueduct system in Dominaria runs through Arcadia proper, and canals branch off from the main rivers for travel.

XXX

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XXX

But wherever there is great peace, money will be also; and wherever there is money, crime will flourish. The only consistent problem in Arcadia is crime; organized crime families and organizations, assassin guilds, and strange cults have power that ebbs and flows with time. By 70 FA many of the major syndicates, guilds, and crime families have moved to the great cities of Venecia and Rishdan – western and eastern centers of trade and cities completely independent from any greater power.

Government: The province of Arcadia falls directly under the Emperor and the Senate, although the Consuls of large cities wield great power and are guaranteed a seat in the senate alongside the Legates.

Military: Arcadia fields the majority of the Empire's forces. The Arcadian Legions wear the red livery of ancient Arcadia Magnus and are not an uncommon sight throughout the Empire. Each of Arcadia's major cities fields a legion under its name and it is considered a point of pride to be selected to fill its ranks; these legions are generally Arcadia's best. The rest of the Legions are numbered legions recruited from across Arcadia: major cities as well as the countryside. Arcadia also maintains almost almost all of the Empire's Marine forces (half-size legions outfitted to move fast and trained for shipboard combat).

Arcadia's 'special' forces include two Legions of Praetorian Guard, generally posted to the city of Arcadia. These Legions are constituted by veterans or highly decorated soldiers; they're a pre-retirement post or a rotation given as a reward. Arcadia also maintains the dreaded XXX Legion, a grizzled unit of battle-hardened veterans. The mere approach of the XXX has three times elicited surrender this Age, and after fighting with the Coalition their name is a byword for martial power.

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Locations


note:Arcadia is slow to give Consul status to cities outside the 'Empire'. Only Selucia has more than one.


Houses



The Arcadian Empire[edit]

Government: The Emperor rules centrally from Arcadia with a Senate under him as advisers and legislators. The Senate may pass any laws it deems necessary but the Emperor has final and uncontrivertable veto. Under the Emperor are the Proconsuls of each province. They are sovereign within their territories and allowed to rule in whichever way they deem best, so long as they do not go against the will of the Emperor. This provincial autonomy has long defined Arcadia and led to the success of the provinces under Arcadian rule.

Military: Arcadia follows a post-Marian Legionary system; although the terms Hastati, Principe, and Triarii are still used to denote experience within the ranks. Each Legion is roughly 5,000 men plus auxiliary forces under the command of a Praetor. Each legion consists of 10 Cohorts of 5 Centuries each. Each Century has a Ballista and each Cohort has an Onager team. One Cohort is generally cavalry and one Cohort is split between engineers and Magisterium support. These guidelines have created one of the most powerful military forces on Dominaria. Each Legion is a self-contained army capable of combat across a wide spectrum of situations. Each province modifies the Legionary system in some way but the basic template has stood since the reforms of Emperor Sorentino in 650 SA after the invasion of Grand Caliph Suzerain. Each province sends a certain quota of men each year to serve in the legions as well as maintaining their own formations.

Judicial System: Arcadia's comprehensive judicial system ensures one of the most stable and cosmopolitan regions in Dominaria. Based off of writings from early Cartaani thinkers, the Conclave of Saracuse, Elven Jurisprudence, and the theories of King Andrew of Illyria the main body of Arcadian law has been in effect for millenia. Judges and traveling Magisterial Arbiters are well versed in the law and one can be almost assured that the law will be constant and consistent across the vast interior of Arcadia. Each city has a standing Auxilia force commonly called 'The Watch' as well as 'Magistrates' (Wizards) tasked with the safety of the city and the maintenance of order.

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Tyros[edit]

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Tarragonne[edit]

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Sarento[edit]

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Calabria[edit]

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Ignaston[edit]

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Paestum[edit]

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Chasari[edit]

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Lake town

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Messana[edit]

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Cyrena[edit]

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Brosca[edit]

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Dominaria Geography Navigation
Dominaria Campaign Settingv
Dominaria Logo2.jpg Players' Handbook Races, Languages, Classes, Magic, Religion, Literature and Lore
Dominaria Gezeteer History, Geography, Climate, and Politics, Factions, Calendar and Holidays, Cosmology and the Planes
Dungeon Master's Guide About, Items of Legend, Bestiary, Consumables, Law in Dominaria, Sample Places, NPCs, Variant Rules, Adding to Dominaria
Geography Subsection The Westlands, Beldron, Arcadia, The Southern Isles, The Northlands, The Eastlands, Otaria, The Free Cities, The Verge
I regret that I have but one life to give in the service of Pelor!
Heirophant Tarvus Lundvain, at the Battle of the Twin Forks, 43 4A


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