Arangran (5e Race)
From D&D Wiki
|“||Think you can keep up with fancy hand-feet here?||”|
Arangrans are simian humanoids. They usually have pinkish skin and snowy hued fur. Their eyes are golden and their faces are distinctly like that of a macaque. Like a monkey, their feet are prehensile like their hands. They have three fingers and four toes and lack a tail, as they can stand fine without it. Often hiding along the fur on their head is a pair of small horns. Their ears are slightly pointed. Arangrans have a lithe build that is muscular enough to support their bodies in all their martial exploits.
The arangrans are believed to hail from frigid areas where forests are frozen solid and leaves are sharp like shards. These areas are commonly situated in mountainous regions near active volcanoes, providing them with natural hot baths. Their fur, while certainly not thick, is an evolutionary insulator that also does not impede in their movement. Arangrans were historically territorial and have fought with various other clans in the woods where they competed for resources in the coniferous setting. After entering near the contemporary age, these conflicts came to cease as peace came about uneasily. But now expansions from nearby civilization threaten their territory, and they are prepared to fight.
Arangran societies are organized into tribes which occupy parts of their forested territory. They divide this territory according to their tribe size, and every year their elders convene to take their census as well as other matters. With the times of development coming, these meetings are becoming more frequent as the tribes are pressed together more and more. They are a very cohesive race in that no one is an island. Everyone's business is public in one way or another. Privacy is a strange thing to arangrans. Some who develop these preferences seek life outside their tribes and leave, often without telling anyone.
Names in arangran society are commonly eastern, deriving from Shou.
Male Names: Ra Men, Shin Lu, Jia Li, Lei Kong
Female Names: Ru Hua, Shi Er, Jia Ling, Lin Pan
Simian humanoids of the east
Ability Score Increase. Your Dexterity score increases by 2 and one other ability score of your choice increases by 1.
Age. Arangran reach maturity at around 15 and rarely live over 70.
Alignment. They are loyal to their tribes, making arangrans largely lawful.
Size. Arangrans are about the height of humans, with a thinner build. Your size is Medium
Speed. Your base walking speed is 30 feet.
Monkey Grip. Your prehensile feet keep you steady. You have a climbing speed of 30 feet. Additionally, you have advantage on saving throws against being moved against your will.
Insulator Fur. Growing up in high altitudes, you are acclimated to the climate. You are resistant to cold damage. You’re also acclimated to high altitude, including elevations above 10,000 feet.
Simian Leap. Your long jump is up to 20 feet and your high jump is up to 10 feet, with or without a running start.
Tree-Grown Adept. Your time in the forest had you constantly weaving through trees and such with grace. You are proficient in the Acrobatics skill.
Languages. You can speak, read, and write Common and one other language of your choice.
Random Height and Weight
|5′ 3″||+1d12||110 lb.||× (1d4) lb.|
*Height = base height + height modifier