Arachnotron (5e Creature)

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Large fiend (cybrid), chaotic evil

Armor Class 16 (natural armor)
Hit Points 127 (15d10 + 45)
Speed 50 ft.

12 (+1) 18 (+4) 17 (+3) 10 (+0) 14 (+2) 11 (+0)

Saving Throws Str +4
Skills Perception +5
Proficiency Bonus +3
Damage Resistances cold, fire; bludgeoning, piercing, and slashing damage from nonmagical attacks
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 15
Languages Abyssal
Challenge 6 (2,300 XP)


Stomp. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d10 + 1) bludgeoning damage.

Plasma Gun Burst. The arachnotron fires a spray of plasma bolts in a 10-foot-cube area within 40 feet. Each creature in that area must succeed on a DC 15 Dexterity saving throw or take 16 (3d10) lightning damage.

Plasma Gun Shot. Ranged Weapon Attack: +7 to hit, range 40/120. Hit: 20 (3d10 + 4) lightning damage.

Arachnotron by J. Junior at Flickr

An arachnotron is a cybrid demon with an upper body composed of brain-like matter mounted on a mechanical chassis with four robotic legs. They have glassy-blue eyes flanked by withered, vestigial arms. The chassis has an integrated plasma gun. They move and react quickly.

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