Arachnian (5e Race)
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Arachnians are a black, hairy, eight eyed, squat race, with four legs that stabilize them, and four arms. They are known best for their bite, which is their preferred weapon.
Arachnians were a failed experiment of Lolth, who cast them away to rot. After hundreds of years, they met a powerful elf wizard, who created a portal to release them onto the material plane. From then on, this race has despised drow more than the elves that they have allied with.
These Spiderfolk live in hidden clusters, and their families can grow enough to a populate a whole town. Every year they give one child to the nearest elvish priest, to thank them for their hospitality. Because of this, Arachnians can also be found around elvish priests and wizards as apprentices.
Arachnians don't have a personal language or common names. They generally take elvish names, because of their bond with the race.
Kind spiderfolk that have escaped the underdark and befriended elves.
Ability Score Increase. Your dex score increases by 2 and your wis score increases by 1.
Age. Arachnians live very short life spans compared to elves, though to humans, they live the average amount of time. Unlike humans, they mature completely a few weeks after birth.
Alignment. Arachnians live very short life spans compared to elves, though to humans, they live the average amount of time. Unlike humans, they mature completely a few weeks after birth.
Size. Arachnians are short, squat, and unbelivably light, from 3 feet to 4 feet tall, and around 30 lbs. Your size is Small.
Speed. Your base walking speed is 40 feet. You also have a climbing speed equal to your walking speed.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Knowledge of the Web. You ignore movement restrictions caused by webbing. In addition, when you are in contact with a web, you know the exact location of any other creature also in contact with the web.
Spider Bite. You can use your unarmed strike with Dexterity in the form of a bite. You deal 1d4 + Dex Mod. piercing damage and the target must make a Constitution saving throw equal to 8 + your Proficiency bonus + your Constitution modifier, taking 1d8 poison damage on a failed save, and half as much on a success. This damage increases by 1d8 at 6th (2d8), 12th (3d8), and 18th (4d8) level.
Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Superfluous Limbs. Because of the fact that you have two extra stabilizing legs, you have advantage on saving throws against falling prone, but it takes twice as much speed to leave the prone state. In addition, you have four arms, so you can carry more than the usual amount of weapons and shields. For every shield you carry, over one, you gain a +1 bonus to armor. When you use a weapon in each hand, the first one is normal, and the other three act like the second attack in the “Two-Weapon Fighting” section in Chapter 9 of the Player’s Handbook.
Languages. You can speak, read, and write Common and one other language, choosing from Elvish and Undercommon.
Random Height and Weight
|2′ 8″||+2d8||20 lb.||× 1 lb.|
*Height = base height + height modifier