Anything Armor (5e Equipment)

From D&D Wiki

Jump to: navigation, search

Armor (any), rare (requires attunement)

Anything armor is a suit of armor that, on command, can transmute into cloth, leather, studded leather, hide, scale mail, ring mail, chain mail, splint or plate armor.

It has 6 charges. Each time it transmutes, you can expend one or more charges to duplicate the properties of any other magic armor that you name. A common armor requires 1 charge, uncommon requires 2 charges, and rare requires 3 charges. The properties last for 24 hours, then the anything armor reverts to a normal suit of armor of that type.

Anything armor cannot form a specific type of armor more than once. If it reverts to a normal suit of armor and has no charges left, it loses all magical properties and is no longer considered to be anything armor.

Back to Main Page5e HomebrewEquipmentMagic Armor

Home of user-generated,
homebrew pages!