Adjuchar (Soul Society Supplement)

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Adjuchas Arrancar[edit]

Medium undead (Hollow), chaotic evil


Armor Class 20 (natural armor)
Hit Points 162 (12d10+96)
Speed 50ft.


STR DEX CON INT WIS CHA
16 (+3) 20 (+5) 18 (+4) 10 (+0) 20 (+5) 10 (+0)

Saving Throws Dex +9, Wis +9
Skills Acrobatics +9, Intimidation +4, Sleight of Hand +9
Proficiency Bonus +4
Senses passive Perception 15
Languages common
Challenge 14 (11,500 XP)


Hollow Regeneration. The Adjuchas Arrancar regains 5(1d10) hitpoints every minute while in Hueco Mundo.

Reiryoku. The Adjuchas Arrancar has 90 Reiryoku.

Reiatsu. The Adjuchas Arrancar’s Reiatsu level is 14

Improved Reiatsu-Empowered. The Adjuchas Arrancar’s attacks are counted as magical, and it has a +2 bonus on damage rolls with weapons and attacks that use its zanpakuto weapon dice (included in its attacks)

Harmonized Amalgamation. The Adjuchas Arrancar has advantage on saving throws against effects that would affect its soul, such as the soul cage spell. If the Adjuchas Arrancar fails a saving throw against such an effect, it can reroll its saving throw once, taking the higher result.

Siege Monster. The Adjuchas Arrancar deals deals double damage to objects and structures.

Soul Devourer. Whenever the Adjuchas Arrancar reduces a creature in Soul form to 0 hit points, it may choose to devour them, regaining reiryoku and hit points equal to the creature's reiatsu level times 5. These Reiryoku and hit points cannot pass their maximum. It can also devour the corpse of a soul who died at max one minute ago.

When a soul is devoured this way, they are killed outright and cannot be revived unless the Adjuchas Arrancar is killed by a zanpakuto.

Soul Separator. As part of hitting a creature that's not on soul form, the Adjuchas Arrancar can spend 2 reiryoku to separate their soul from their bodies, turning them into a Wandering Spirit for 1 minute or until they die or are knocked unconscious.

Garganta. As an action for 10 Reiryoku, the Adjuchas Arrancar may open a portal that transports it to the home of all Hollows, Hueco Mundo

Air Walk. As a free action for 1 reiryoku, the Adjuchas Arrancar can gain a flying speed equal to its walking speed, it must pay 1 reiryoku to maintain this ability at the beginning of its turn

Ola Azul. When taking the attack action, the Adjuchas Arrancar can spend 5 reiryoku to perform the following while not in its ressurecion state:

Weapon Empowerment: The Adjuchas Arrancar is able to deal an additional 1d10 force damage with its zanpakuto or alternatively grant it 15ft of extra reach. This can be ended early by using wave cannon and if ended in this way does not cost any reiryoku however it does not add extra damage. Lastly, this feature is active for 1 minute

Gonzui. As an full turn action for 5 reiryoku, the Adjuchas Arrancar takes a deep breath and tries to suck the souls of all creatures within its reiatsu radius that its 10 more reiatsu levels above, forcing them to make a DC 17 Wisdom saving throw. On a failure, they are killed outright and will have their soul absorbed by you. On a success, they are reduced to 0 hit points and knocked unconscious. These souls have a very bad taste. Creatures with a reiatsu level that's 3 or more lower than the Adjuchas Arrancar’s level are resistant to this feature. They must make a DC 17 Wisdom saving throw. On a failure, they take 4 necrotic damage. On a success they take half as much damage. Creatures that have a reiatsu level that's 2 levels lower than the Adjuchas Arrancar’s level or higher are immune to this feature.

Sonido. When moving, the Adjuchas Arrancar can declare that it is using Sonido, when using Sonido the Adjuchas Arrancar will have advantage on stealth checks until the beginning of its next turn. This movement doesn't provoke opportunity attacks.

Slasher. When the Adjuchas Arrancar lands a critical hit with its Zanpakuto the target will have disadvantage on all attack rolls until the start of the Adjuchas Arrancar’s next turn.

ACTIONS

Multiattack. The Adjuchas Arrancar can make three Zanpakuto or unarmed strike attacks. It can also replace one of its attacks and only one of its attacks with a Wave Cannon. This counts as the attack action.

Unarmed Strikes.' Melee Weapon Attack: +9 to hit, reach 5ft., one target. Hit: (1d8+5) bludgeoning damage.

Zanpakuto. Melee Weapon Attack: +9 to hit, reach 5ft., one target. Hit: (1d10+7) slashing damage, additionally the Adjuchas Arrancar can decrease the speed of a target by 10ft once per turn.

Cero.(15 Reiryoku) As an action, the Adjuchas Arrancar can spend 15 Reiryoku, firing off a beam of energy in a 20 foot wide, 240 foot long line. Each creature within that area must make a Evasive Dexterity Saving Throw saving throw. On a failed save, they take 6d8 + 40 force damage.

Wave Cannon. (5 Reiryoku) Ranged Reiryoku Attack: +9 to hit, when making this attack roll, compare the AC of every creature that is within a 120ft long and 15ft wide line of the Adjuchas Arrancar, subtracting 14 minus the creature’s reiatsu level from that creature’s AC for the purposes of this attack roll. If each creature hit by the attack takes 3d10+7 force damage, and must succeed on a DC 17 Strength saving throw or be pushed back to the end of the area. As normal, roll damage once and apply the damage to each creature hit by the attack.

REACTIONS

Hierro. As a reaction to an attack roll or saving throw being made against the Adjuchas Arrancar, it can spend 5 reiryoku to gain a damage reduction of 6 until the beginning of its next turn.

Feats

Strong Body , Slasher .

Mutations

The Adjuchas Arrancar has 12 mutations:

Air Walk.

Hierro.

Cero.

Adjuchas Cero.

Gonzui.

Ola Azul.

Sonido.

Improved Hierro.

Supersonic (x2).

Vast Spirit (x2).

The Adjuchas Arrancar has 12 Levels in the ;Hollow class

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