Absorption Armor (5e Equipment)
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Armor (any), very rare (requires attunement)
This armor glows with faint magical energy, and seems to be able to ward off almost any blow. The magical armor has 5 charges. Whenever you take acid, bludgeoning, cold, fire, lightning, piercing, slashing or thunder damage, you can spend 1 charge and use your reaction to gain resistance to one of the damage types that damaged you until the start of your next turn.
This armor regains 1d4 + 1 charges at dawn.