3e SRD:Weapons

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Weapons

Masterwork Weapons
Weapon Categories
Melee and Ranged Weapons
Light, One-Handed, and Two-Handed Melee Weapons
Weapon Sizes
Unarmed Strikes
Weapon Qualities
Cost
Damage
Critical
Range Increment
Improvised Thrown Weapons
Weight
Type
Special

Weapons by Property

Simple, Martial,
and Exotic
Tiny, Small,
Medium-size and Large
Melee and Ranged Damage Type Special
Simple
Martial
Exotic
Tiny
Small
Medium-size
Large
Melee
Ranged
Bludgeoning
Piercing
Slashing
Improvised
Monk
Nonlethal

Weapons by Grouping

Axe
Bow
Crossbow
Hammer
Maces
Polearm
Spear
Sword

Weapon Descriptions

Table: Weapons

Simple Weapons-Melee Cost Damage Critical Range
Increment
Weight Type**
Unarmed Attacks
Gauntlet 2 gp * * 2 lb. (B)
Unarmed strike (Medium-size) 1d3S ×2 (B)
Unarmed strike (Small) 1d2S ×2 (B)
Tiny
Dagger 2 gp 1d4 19–20/×2 10 ft. 1 lb. (P)
Dagger, punching 2 gp 1d4 ×3 2 lb. (P)
Gauntlet, spiked 5 gp 1d4 ×2 2 lb. (P)
Small
Mace, light 5 gp 1d6 ×2 6 lb. (B)
Sickle 6 gp 1d6 ×2 3 lb. (S)
Medium-size
Club 1d6 ×2 10 ft. 3 lb. (B)
Halfspear 1 gp 1d6 ×3 20 ft. 3 lb. (P)
Mace, heavy 12 gp 1d8 ×2 12 lb. (B)
Morningstar 8 gp 1d8 ×2 8 lb. (B&P)
Large
Quarterstaff 1d6/1d6 ×2 4 lb. (B)
Shortspear 2 gp 1d8 ×3 20 ft. 5 lb. (P)
Simple Weapons-Ranged Cost Damage Critical Range
Increment
Weight Type
Small
Crossbow, light 35 gp 1d8 19–20/×2 80 ft. 6 lb. (P)
Bolts, crossbow (10) 1 gp 1 lb.
Dart 5 sp 1d4 ×2 20 ft. 1/2 lb. (P)
Sling 1d4 ×2 50 ft. 0 lb. (B)
Bullets, sling (10) 1 sp 5 lb.
Medium-size
Crossbow, heavy 50 gp 1d10 19–20/×2 120 ft. 9 lb. (P)
Bolts, crossbow (10) 1 gp 1 lb.
Javelin 1 gp 1d6 ×2 30 ft. 2 lb. (P)
Martial Weapons-Melee Cost Damage Critical Range
Increment
Weight Type
Small
Axe, throwing 8 gp 1d6 ×2 10 ft. 4 lb. (S)
Hammer, light 1 gp 1d4 ×2 20 ft. 2 lb. (B)
Handaxe 6 gp 1d6 ×3 5 lb. (S)
Lance, light 6 gp 1d6 ×3 5 lb. (P)
Pick, light 4 gp 1d4 ×4 4 lb. (P)
Sap 1 gp 1d6S ×2 3 lb. (B)
Sword, short 10 gp 1d6 19–20/×2 3 lb. (P)
Medium-size
Battleaxe 10 gp 1d8 ×3 7 lb. (S)
Flail, light 8 gp 1d8 ×2 5 lb. (B)
Lance, heavy 10 gp 1d8 ×3 10 lb. (P)
Longsword 15 gp 1d8 19–20/×2 4 lb. (S)
Pick, heavy 8 gp 1d6 ×4 6 lb. (P)
Rapier 20 gp 1d6 18–20/×2 3 lb. (P)
Scimitar 15 gp 1d6 18–20/×2 4 lb. (S)
Trident 15 gp 1d8 ×2 10 ft. 5 lb. (P)
Warhammer 12 gp 1d8 ×3 8 lb. (B)
Large
Falchion 75 gp 2d4 18–20/×2 16 lb. (S)
Flail, heavy 15 gp 1d10 19–20/×2 20 lb. (B)
Glaive 8 gp 1d10 ×3 15 lb. (S)
Greataxe 20 gp 1d12 ×3 20 lb. (S)
Greatclub 5 gp 1d10 ×2 10 lb. (B)
Greatsword 50 gp 2d6 19–20/×2 15 lb. (S)
Guisarme 9 gp 2d4 ×3 15 lb. (S)
Halberd 10 gp 1d10 ×3 15 lb. (P&S)
Longspear 5 gp 1d8 ×3 9 lb. (P)
Ranseur 10 gp 2d4 ×3 15 lb. (P)
Scythe 18 gp 2d4 ×4 12 lb. (P&S)
Martial Weapons-Ranged Cost Damage Critical Range
Increment
Weight Type
Medium-size
Shortbow 30 gp 1d6 ×3 60 ft. 2 lb. (P)
Arrows (20) 1 gp 3 lb.
Shortbow, composite 75 gp 1d6 ×3 70 ft. 2 lb. (P)
Arrows (20) 1 gp 3 lb.
Large
Longbow 75 gp 1d8 ×3 100 ft. 3 lb. (P)
Arrows (20) 1 gp 3 lb.
Longbow, composite 100 gp 1d8 ×3 110 ft. 3 lb. (P)
Arrows (20) 1 gp 3 lb.
Exotic Weapons-Melee Cost Damage Critical Range
Increment
Weight Type
Tiny
Kama, halfling 2 gp 1d4 ×2 1 lb. (S)
Kukri 8 gp 1d4 18–20/×2 3 lb. (S)
Nunchaku, halfling 2 gp 1d4 ×2 1 lb. (B)
Siangham, halfling 2 gp 1d4 ×2 1 lb. (P)
Small
Kama 2 gp 1d6 ×2 2 lb. (S)
Nunchaku 2 gp 1d6 ×2 2 lb. (B)
Siangham 3 gp 1d6 ×2 1 lb. (P)
Medium-size
Sword, bastard 35 gp 1d10 19–20/×2 10 lb. (S)
Waraxe, dwarven 30 gp 1d10 ×3 15 lb. (S)
Large
Axe, orc double 60 gp 1d8/1d8 ×3 25 lb. (S)
Chain, spiked 25 gp 2d4 ×2 15 lb. (P)
Flail, dire 90 gp 1d8/1d8 ×2 20 lb. (B)
Sword, two-bladed 100 gp 1d8/1d8 19–20/×2 30 lb. (S)
Exotic Weapons-Ranged Cost Damage Critical Range
Increment
Weight Type
Tiny
Crossbow, hand 100 gp 1d4 19–20/×2 30 ft. 3 lb. (P)
Bolts (10) 1 gp 1 lb.
Shuriken (5) 1 gp 1 ×2 10 ft. 1/10 lb. (P)
Small
Whip 1 gp 1d2S ×2 15 ft. 2 lb. (S)
Medium-size
Crossbow, repeating 250 gp 1d8 19–20/×2 80 ft. 16 lb. (P)
Bolts (5) 1 gp 1 lb.
Net 20 gp * * 10 ft. 10 lb.
Asian Weapons-Ranged Cost Damage Critical Range
Increment
Weight Type
Small
Blowgun 1 gp 1 ×2 10 ft. 2 lb. (P)
Needles, blowgun (20) 1 gp *
Asian Weapons-Melee Cost Damage Critical Range
Increment
Weight Type
Small
Wakizashi** 300 gp 1d6 19–20/×2 3 lb. (S)
Medium-size
Katana 400 gp 1d10 19–20/×2 6 lb. (S)
Large
Kusari-gama 10 gp 1d6/1d4 ×2 3 lb. (S/B)

*No weight worth noting.
**Except as indicated, same as masterwork short sword.
†Except as indicated, same as masterwork bastard sword.

Grenadelike Weapons

Table: Grenadelike Weapons

Weapon* Cost Damage Range
Increment
Weight
Direct Hit Splash
Acid (flask) 10 gp 1d6 1 pt** 10 ft. 1 1/4 lb.
Alchemist's fire (flask) 20 gp 1d6 1 pt** 10 ft. 1 1/4 lb.
Holy water (flask) 25 gp 2d4 1 pt** 10 ft. 1 1/4 lb.
Tanglefoot bag 50 gp Entangles 10 ft. 4 lb.
Thunderstone 30 gp Sonic 20 ft. 1 lb.

*Grenadelike weapons require no proficiency to use. See text for full details on using these weapons.
**Grenadelike weapons deal splash damage to all creatures within 5 feet of where they land.



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