| This material is published under the OGL
Martial Large Melee
| Range Increment:
| 10 gp
|| 15 lb.
Normally, a character strikes with the halberd's axe head, but the spike on the end is useful against charging opponents. Because of the hook on the back of the halberd, a character can use it to make trip attacks. If a character is tripped during his or her own trip attempt, the halberd can be dropped to avoid being tripped.
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