3e SRD:Whip

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This material is published under the OGL 1.0a.
Whip
Exotic Small Projectile Ranged
Critical: ×2
Range Increment: 15 ft.
Type: (S)
Cost Damage Weight
1 gp 1d2S 2 lb.

Description[edit]

The whip deals subdual damage. It deals no damage to any creature with even a +1 armor bonus or at least a +3 natural armor bonus. Although the whip is kept in hand, treat it as a projectile weapon with a maximum range of 15 feet and no range penalties.

Because the whip can wrap around an enemy's leg or other limb, trip attacks can be made with it. If a character is tripped during the trip attempt, the whip can be dropped to avoid being tripped.

When using a whip, add a +2 bonus on the opposed attack roll when attempting to disarm an opponent (including the roll to keep from being disarmed if the character fails to disarm the opponent).



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