Talk:4e Homebrew
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Can someone help me? I've just made a new monser (the dreaded Hecatoncheires) but it cannot be accessed by the homebrew monster page! http://www.dandwiki.com/wiki/Hecatoncheires
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[edit] 4e SRD
Will there be any material of the kind put up on this wiki? Noname 11:08, 1 June 2008 (MDT)
- I think so, but then I can't really say. However, I will note that the 4e SRD will be quite different from the 3.5e one. The 4e SRD will essentially give out page numbers and nothing else. — OptimizationFanatic (talk|contrib) 14:27, 1 June 2008 (MDT)
- I believe that the 4e SRD will give you information to construct 4e items. That is, it will be a design guide. For example, what does a striker look like, or how powerful should a 5th level power be. That is, the rules behind the rules. However, we don't know that yet. I may be wrong. --Dmilewski 06:58, 2 June 2008 (MDT)
- The SRD isn't even that anymore. Now it's... (brace yourselves) a list of terms that people are allowed to use for homebrew or GSL publishing. Not even page numbers. *sighs* Oh, and nobody's allowed to host it except for WotC. — OptimizationFanatic (talk|contrib) 19:31, 21 June 2008 (MDT)
[edit] Monsters and NPCs
WotC is (further) blurring the lines between monsters and NPCs. I think the two pages should be combined. —Sledged (talk) 19:38, 9 June 2008 (MDT)
- Agree. --Green Dragon 23:20, 3 July 2008 (MDT)
[edit] Quality Control
I feel that much of the material currently being added to the 4e section of D&D Wiki is less than desirable. What are everyone else's thoughts on this? It feels like the start of the revised third edition section again — a lot of garbage being added which is barely formatted. Does anyone else even think this is an issue? If so, anyone have some good ideas as to how we can correct this problem? Don't get me wrong though, some great things are being added. One I have seen is the Aasimar (4e Race). Also, if anyone is interested, here is the RC for 4e. --Green Dragon 23:19, 3 July 2008 (MDT)
- I agree, though I am still getting a handle on 4e formatting. The fact I'm not "upgrading" to D&D Vista aside, the formatting drives me up the wall. Once I have a better handle on what everything means, I can chip in my part. Until then I'll try and just focus on removing obvious dead trash entries. -- Eiji 23:28, 3 July 2008 (MDT)
- What is really getting me is things that are becoming standard in the revised third edition section, such as templates for the breadcrumb, forms for adding new information, SMW information present with spells, races, etc, dpl2's instead of dpl's, and things like that, have yet to be implemented into the "new" 4e section. I feel that not only do we need to work on the actual content of this section, we also need to work on the structure of this section. Even things like categories, which should have been discussed and decided on earlier, are a complete mess. --Green Dragon 23:40, 3 July 2008 (MDT)
- Here is what I think we need to work on (not necessarily in this order): Navigation, categories, individual page layouts, adding new information (Forms or preloads? Where can we use which?), creating templates, and content control (I feel that things with little information, or information that is very unbalanced should be discussed for deletion — via Template:Delete). Thoughts? --Green Dragon 00:03, 4 July 2008 (MDT)
- I aggree, although I think we need to add templates and set up a standard format for everything before we can inprove individual pages. Also, could we add the 4e homebrew section to the sidebar thing (with the links to the various sections). --Sam Kay 04:34, 4 July 2008 (MDT)
- We really need good templates. The hand formatting is already driving me nuts.--Dmilewski 08:09, 4 July 2008 (MDT)
- I completely agree. Dmilewski, do you think you would have time to help a bit? Maybe, if you would not mind, you could work on the breadcrumbs... Also, Sledged, do you think you would have some time to start working on templates (your damn good at them :)). I think I'll start on trying to work out some forms for adding things (I want to learn them better), and would anyone else like to help? If so I can try to help you find a job, or if you know what you want to do please post it here so everyone knows what everyones going to try to do. Thanks! --Green Dragon 15:05, 6 July 2008 (MDT)
- Already workin' on them. The monster stat blocks and power stat blocks are going to be the problem ones, but I just have to modify the CSS a bit for the class and racial traits templates. Time is a bit limited for me right now, otherwise I would have had them done within first week 4e was released. —Sledged (talk) 15:37, 6 July 2008 (MDT)
[edit] Game Mechanics Questions
in damage, what is [W]? —The preceding unsigned comment was added by No problem (talk • contribs) 2008-07-31 05:56. Please sign your posts!
- It's the weapon's damage. So 1[W] is 1d8 for a longsword, 2d6 for a maul, and 1d4 for an unarmed strike. 2[W] is 2d8, 4d6, and 2d4 for those same weapons respectively. —Sledged (talk) 09:26, 31 July 2008 (MDT)
- ok. another question. after reading, i am not certain what is the deal with disrupting powers (mostly spells but powers in general). i gathered if someone uses an area or range spell, he is vulnerable to an opportunity attack. however, i did not c it written explicitly whether a hit disrupts the power or spell and whether it is even possible to disrupt a power or spell (as was specifically addressed in 3.5 with the concentration check and all that). help anyone? if u dont wish to write the answer, just refer me to the relevant page in which book. tnx in advance. —The preceding unsigned comment was added by No problem (talk • contribs) 12:03, 23 August 2008 (MDT). Please sign your posts!
- where have u seen anything like that? i have seen immediate interrupts or reactions which help u move away from range or something similar but not something that actually disrupts the use of the power (and i mean direct interruption. by direct i mean something that prevents the power. by indirect, i mean something that takes u out of power's range thus foiling the power but not actually disrupting it as in 3.5). even for ranged attacks by bow, it would seem an attack could be made against the bow string or something to that effect. —The preceding unsigned comment was added by No problem (talk • contribs) 13:16, 23 August 2008 (MDT). Please sign your posts!
"disintegrate" spell. if i hit, i do 5d10 plus 10 ongoing (save ends) and 5 ongoing if save is made (save ends). what does that mean? ok. 5d10 +int and ongoing 10. so at the start of target's turn, he takes 10 damage. at the end of his turn, he saves. say he succeeded. he should now take 5 ongoing. does this mean the save to end the 5 ongoing is taken at the end of his next turn thus ensuring at least another 5 damage or does he take them consecutively? i would guess the former rather than the latter but would like a "formal" ruling. also, how does ongoing damage work for objects?
another rules question: "sacred flame" at will cleric power lets u grant temporary hit points on a hit. now, why would i require a hit to grant these temporary hit points? i mean, assume i know i am going into battle in a few minutes or so. i "attack" a grasshopper using this power, hitting him and granting my allies and myself temporary hp which last until we rest meaning it will last until the battle. during the battle, i will clearly use this power to damage as well, but would u, as a GM allow it to be used to buff up ppl before a battle? even not before a battle. just in general since temp hp lasts until u take a rest which u wouldnt need until u battle someone.
[edit] NPCs
Will there be a section added for 4e NPCs? Noname 17:41, 10 September 2008 (MDT)
- They go under creatures. The distinction between the two is very blurry in 4e. —Sledged (talk) 15:42, 8 October 2008 (MDT)
[edit] 4e Categories and Properties
First, I'm fairly certain it's possible to replace all categories with properties (not 100% sure yet).
Second, I think all 4e category/property names should be prefixed with "4e" to maintain a distinction from previous and potential subsequent editions. Terms like "power" have a different meaning between 3.x and 4e (it actually has different meanings just within 3.x alone).
Third, we suffix, prefix, or otherwise tag category/property names to identify the context (e.g. in 3.x, Dmilewski created the categories "Cold Subtype" for creatures and "Cold Effect" for spells, spell-like abilities, psionic powers, and the like).
Applying the above guidelines to 4th edition powers, we get the categories/properties:
| Categories | Properties |
|---|---|
| Usability | |
|
|
| Type (Attack or Utility) | |
|
|
| Power Source | |
|
|
| Owner and Level | |
|
Note the lack of a reference to feature powers in these properties. In the case of class, path, and destiny powers, the power is a feature power when a level is not given. |
This list is not complete for powers. Damage type, effect type, accessory type, and action types were left out because I thought the above was enough to demonstrate the idea. —Sledged (talk) 17:04, 8 October 2008 (MDT)

