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DnD Racial Feats

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[edit] Feats for races from SRD and WotC publications

Aasimar Racial Feats
Name Prerequisite(s) Summary NBoF Rating

Child of the Sun Aasimar, Wis 13 Exposing evil and embracing good you have mastered the ability to let your inner light shine.
Celestial Teachings Aasimar, level 6, Wis 13, Child of the Sun (DnD Feat) You have learned the peaceful ways of negotiation and mutual respect with mortals and outsiders alike.
Lord of Dawn Aasimar, level 6, Wis 13, Celestial Teachings (DnD Feat) As a champion of good Adonai grants you the ability to heal the wounds of yourself or others with a mere touch.
Table: SRD and WotC Races Racial Feats
NBoF
Balance
Feat Prerequisites Benefit
Changeling Racial Feats
- Camouflage Skin Shapechange or Minor Shapechange racial ability, Hide 5 ranks Grant yourself concealment.
- Changeling Beasthide Shapechange or Minor Shapechange racial ability, Knowledge nature 6 ranks Appear as an animal.
- Changeling Darkvision Changeling Gain darkvision.
- Doppel-Jointed Changeling, Dex 13 Gain racial bonus to Tumble and Escape Artist checks.
- Improved Minor Shapechange Changeling, any 3 racial feats Minor Shapechange mimics Alter Self.
Dwarven Racial Feats
- Dwarven Heart Rage Dwarf, Barbarian Rage Double racial save bonuses during Rage
- Earth Lore Dwarven, wizard 3 By grounding themselves to the ground Dwarven spellcasteres have learned new ways of making their spells good.
- Stone Master Dwarven, Wizard level 6, Earth Lore Because of Dwarven heritage some dwarves have learned to change out certain spells for ones that help them more in their native terrain.
- Herald of the Earth Dwarven, ability to summon familiar, Int 13 You gain the ability to summon a new familiar...
- Sacred Dwarven Spirit Turn or Rebuke Undead, dwarf, Dwarf Domain (FRCS) Grant dwarven allies damage reduction.
4.10 Stalwart Defender Dwarf, Defensive Stance ability, BAB +9 You are truly a dwarven bastion of strength.
Elven Racial Feats
- Apprentice of the Tune Elf, Charisma 13 Gain bonus to Perform and bardic music DC
- Beauty of the Elves Female Elf (non-drow), Cha 18 Your beaty is indescribable, due to your elven heratage.
- Elven Glamour Elf (non-drow), Cha 13 gain spell-like abilities
- Elven Sailor Elf, profession (sailor) 8 ranks, knowledge (nature) 4 ranks, Wisdom 13 This improves the elf's affinity with shiphandling and shipfaring.
- Social Soul Elf, Diplomacy 6 ranks, Charisma 13 This improves the elf's affinity with social graces and habits.
Halfling Racial Feats
- Hunter Halfling, Wisdom 13 Some Halflings have learned how to hunt and show respect to nature; these are them.
- Stalker Halfling, Wis 13, Dex 13, Hunter, Survival 6 ranks Gain Woodland Stride and stealth skill bonuses.
- Master of the Wild Halfling, Hunter, Stalker, Survival 8 ranks, Wis 13, Dex 13 Gain Hide in Plain Sight and Trackless Step
Human Racial Feats
- Born to Rule Human, Intimidate 9 ranks Place fear in those you fight.
- Expert Learner Human, Intelligence 13 Because of humans versatility some have learned how to become better at certain tasks.
- Favored Child Human Reroll 1/day
- History of Warfare Human, Base Attack +5, Knowledge (History) 2 ranks Because of humans versatility some have learned how to become more knowledgeable at battle.
- Magical Resistance Human, level 1 Because of humans versatility some have learned how to overcome magic better.
Lizardfolk Racial Feats
- Jungle Born Lizardfolk, Str 13 Lizardfolk gain improved fighting abilities.
- Lord of Scales Lizardfolk, Level 6, Jungle Born or Swamp Born. Lizardfolk gain improved fighting abilities.
- Swamp Born Lizardfolk, Level 1, Con 14. Lizardfolk gain improved swimming abilities.
- Tail Strike Lizardfolk, Dex 15, Str, 15. An attack that lizardfolk can use if they are strong enough and have good coordination.
Merfolk Racial Feats
- Daughter of Satine Merfolk, Female, Cha 13 Gain wild empathy with aquatic animals
- Herald of the Wave Merfolk, Level 8, Wis 15 You begin to understand how to use the sea to fight better.
- Son of Satine Merfolk, Male, Wis 13 You begin to understand how to fight aquatic animals better.
Orc Racial Feats
- Channeled Rage Orc, Rage ability, knowledge (religion) 1 rank For some Orcs, raging does not always mean they get stupider.
- Divine Orc Command Orc or half-orc, Turn or Rebuke Undead, Orc Domain (FRCS) Command your Orc brethren through divine channeling.
- Fanatic Orc, Level 1, Intimidate 1 rank, knowledge (religion) 1 rank. You can use your Orc background to intimidate people better.
- Initiate of the Red Robes Orc, Female, Cleric lvl 1 A way to keep unwanted male orc hands away...
Tiefling Racial Feats
- Child of Darkness Tiefling, Int 13 Your Blacklight ability is better and lasts longer.
- Hell Spawn Tiefling, level 6, Child of Darkness Your Blacklight aura begins to emulate powers.
- Abyssal Stalker Tiefling, Sneak Attack +2d6, Hell Spawn. Your Blacklight aura gains even more powers.
Yuan-Ti Racial Feats
- Snake Tongue Wis 13, Yuan-Ti (Pureblood or Tainted One) Speak with snakes at will

[edit] Feats for user-created races

Table: User Races Racial Feats
NBoF
Balance
Feat Prerequisites Benefit
Ambyr Racial Feats
- White Ambyr Good +2 Cha, favored class, and certain domains granted
- Black Ambyr Evil +2 Cha, favored class, and certain domains granted
- Grey Ambyr Neutral +2 Int, favored class, and certain domains granted
- Red Ambyr Neutral +2 Str, favored class, and certain domains granted
Bamfling Racial Feats
- Bamf Confusion The ability to bamf 3 times per 2 hours. Grants the ability to "bamf" multiple times in a round with a grappled enemy
B'er'den Racial Feats
- Beholder Bloodline B'er'den A fully functional stalked eye sprouts from your back.
- Curled Backbone Beholder Bloodline +1 natural armor bonus when curled.
- Improved Curled Backbone Curled Backbone +2 natural armor bonus when curled.
- Greater Curled Backbone Improved Curled Backbone +4 natural armor bonus when curled and +1 natural armor bonus uncurled.
- Independent Eyes Beholder Bloodline You have mastered using your stored spells in synchronization.
- Telekinetic Eye Ray Beholder Bloodline An eye-stalk becomes a telekinetic eye ray.
- The Growing Maw Beholder Bloodline, 5th level in any class. Gain a bite attack when curled.
Feline Racial Feats
- Fangs of the Feline Feline Race You gain a secondary bite attack.
- Cat Snatch Bite attack, Feline Race You may start a grapple as a free action with your bite attack.
- Pouncing Kitty Feline Race You may make a full attack after a charge.
Inhuman Racial Feats
- Marked apart Inhuman, awareness of being an inhuman Reroll one save 1/day.
- Midnight's Champion Norkton, awareness of being a Norkton, Marked apart Darkvision 120', blindsight 5' in natural darkness, +3 Will saves at night
- My Heart Will Go On Hendyn, awareness of being a Hendyn, Marked apart +3 bonus save vs Death effects, Negative levels, Fear, Sadness related attacks, ability damage, ability drain, blinding and deafening.
- Perfect moment Peir-Faiff, awareness of being a Peir-Faiff, Marked apart +1 bonus on one type of save. 1/day add character level to save roll.
- Song of the Soul Aanan, awareness of being an Aanan, Marked apart Heightened awareness of creatures with souls within 30'.
- Talk with the Animals Gronfrox, awareness of being a Gronfrox, Marked apart Sancuary from animal attacks. +4 bonus to Wild Empathy checks, saves and opposed roll checks from animals.
- Truth is beauty Xenex, awareness of being a Xenex, Marked apart +4 bonus to attack rolls and saves against those that cause you pain through lies.
Mechanoid Racial Feats
- Enhanced Armor Any Mechanoid, except Bronze. Gain +1 armor bonus
- Armor flexibility Mechanoid, Dex 13 Increase the maximum dexterity bonus by +1
- Mauler Mechanoid, Str 15 gain 2 slam attacks
- Composite plating Mechanoid gain extra 5 Hp
- Mithral Speed Mithral Mechanoid, BAB +3 Use haste 1 more time / day and increase its power
- Adamantine Toughness Adamantine Mechanoid, Base Fort save +3 Use invulnerability burst 1 more time / day
- Platinum Suggestion Platinum Mechanoid, Diplomacy 5 ranks, Charisma 17 geas / quest is more potent
- Monk Adaptation Iron or Mithral Mechanoid, Monk level 1. gain benefit of monk class abilities even when armored
- Earthshaker Mechanoid, body weight of atleast 1000 lb, Jump 5 ranks, Str 17 gain a special ground shake attack
- Overcome electricity injury Mechanoid, Great Fortitude You have no ill effects when hit from electricity.
- Machine Power BAB +4, Str 17 When you fail a Str check, gain a cumulative +2 bonus on that check.
- Modular Body Mechanoid, Character Level 1 You can install Mechanoid Grafts to yourself.
- Combat Modification Mechanoid, Character Level 1 You have 2 special movements usable in combat.
- Runner Modification Mechanoid, Character Level 1 You have 2 special movements usable in combat and overland.
- Ground-dweller Modification Mechanoid, Character Level 1 You have 2 special movements usable when adventuring.
Ogrillon Racial Feats
- Big Brute Ogrillon Your physical stature lets you function in many ways as if you were one size category larger.
Sundowners Racial Feats
- Additional Form Racial ability to alter one’s form into the likeness of another. The character gains an additional form into which they can shift.
- Free Form Ability to alter one’s form into the likeness of another. The character is able to mimic a wide array of other beings.
Tanreiss Racial Feats
- Magnificent Pride Tanreiss You gain +2 Cha.
- Noble Vigor Tanreiss You gain +2 Con.
- Perfect Senses Tanreiss You no longer have light sensitivity, and your natural senses improve dramatically.
- Strength of Kings Tanreiss You gain +2 Str.
- Tanreiss Ambusher Tanreiss You can charge flat-footed opponents for more damage.
- Tanreiss Lunge Tanreiss, BAB +6. You can make a full attack after a charge.
- Tanreiss Roar Tanreiss You can Intimidate multiple foes at once.
- Deafening Roar Tanreiss, Tanreiss Roar You can deafen opponents with your Intimidating roar.
- Terrifying Air Tanreiss You scare others just by existing.
- Toughened Hide Tanreiss You gain +2 natural armor.

[edit] Feats for several races

Table: Other (Centered Around Ability) Racial Feats
NBoF
Balance
Feat Prerequisites Benefit
4.08 Enhanced Scent Wis 13, racial scent ability Your racial scent abilities work more effectively than others of your race.
3.88 Enhanced Spell-Like Abilities Cha 13, racial spell-like abilities Your racial spell-like abilities have more effect than normal for your race.
3.90 Extended Burst Cha 15, burst racial ability You are able to maintain your burst ability for longer than others of your race.
3.90 Extended Outburst Cha 15, Outburst racial ability You are able to maintain your outburst ability for longer than others of your race.
3.90 Extra Burst Cha 13, burst racial ability You are able to perform your burst racial ability more than three times per day.
3.85 Extra Outburst Cha 13, Outburst racial ability You are able to perform your outburst racial ability more than once per day.
3.87 Improved Outburst Cha 13, outburst racial ability You gain more from your outburst racial ability than other members of your race.
4.04 Improved Stability Str 13, stability as a racial ability You are more stable than normal for your race.
4.10 Improved Stonecunning Wis 13, Stonecunning as a racial ability Your stonecunning ability is more acute than normal for your race.
4.04 Quick Scent Wis 15, Racial scent ability Your racial scent abilities work more quickly than others of your race.
3.35 Tail Slam Merfolk or tailed half-merrow only You are trained to use your powerful tail and flukes as a weapon.
3.55 Tail Walking Merfolk or tailed half-merrow only You have learned to use your tail while out of water somewhat more gracefully than most of your kind.

Top-level feats in this list are organized alphabetically

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