DnD Racial Feats
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[edit] Feats for races from SRD and WotC publications
| Name | Prerequisite(s) | Summary | NBoF Rating
|
|---|---|---|---|
| Child of the Sun | Aasimar, Wis 13 | Exposing evil and embracing good you have mastered the ability to let your inner light shine. | |
| Celestial Teachings | Aasimar, level 6, Wis 13, Child of the Sun (DnD Feat) | You have learned the peaceful ways of negotiation and mutual respect with mortals and outsiders alike. | |
| Lord of Dawn | Aasimar, level 6, Wis 13, Celestial Teachings (DnD Feat) | As a champion of good Adonai grants you the ability to heal the wounds of yourself or others with a mere touch. |
| NBoF Balance | Feat | Prerequisites | Benefit |
|---|---|---|---|
| Changeling Racial Feats | |||
| - | Camouflage Skin | Shapechange or Minor Shapechange racial ability, Hide 5 ranks | Grant yourself concealment. |
| - | Changeling Beasthide | Shapechange or Minor Shapechange racial ability, Knowledge nature 6 ranks | Appear as an animal. |
| - | Changeling Darkvision | Changeling | Gain darkvision. |
| - | Doppel-Jointed | Changeling, Dex 13 | Gain racial bonus to Tumble and Escape Artist checks. |
| - | Improved Minor Shapechange | Changeling, any 3 racial feats | Minor Shapechange mimics Alter Self. |
| Dwarven Racial Feats | |||
| - | Dwarven Heart Rage | Dwarf, Barbarian Rage | Double racial save bonuses during Rage |
| - | Earth Lore | Dwarven, wizard 3 | By grounding themselves to the ground Dwarven spellcasteres have learned new ways of making their spells good. |
| - | Stone Master | Dwarven, Wizard level 6, Earth Lore | Because of Dwarven heritage some dwarves have learned to change out certain spells for ones that help them more in their native terrain. |
| - | Herald of the Earth | Dwarven, ability to summon familiar, Int 13 | You gain the ability to summon a new familiar... |
| - | Sacred Dwarven Spirit | Turn or Rebuke Undead, dwarf, Dwarf Domain (FRCS) | Grant dwarven allies damage reduction. |
| 4.10 | Stalwart Defender | Dwarf, Defensive Stance ability, BAB +9 | You are truly a dwarven bastion of strength. |
| Elven Racial Feats | |||
| - | Apprentice of the Tune | Elf, Charisma 13 | Gain bonus to Perform and bardic music DC |
| - | Beauty of the Elves | Female Elf (non-drow), Cha 18 | Your beaty is indescribable, due to your elven heratage. |
| - | Elven Glamour | Elf (non-drow), Cha 13 | gain spell-like abilities |
| - | Elven Sailor | Elf, profession (sailor) 8 ranks, knowledge (nature) 4 ranks, Wisdom 13 | This improves the elf's affinity with shiphandling and shipfaring. |
| - | Social Soul | Elf, Diplomacy 6 ranks, Charisma 13 | This improves the elf's affinity with social graces and habits. |
| Halfling Racial Feats | |||
| - | Hunter | Halfling, Wisdom 13 | Some Halflings have learned how to hunt and show respect to nature; these are them. |
| - | Stalker | Halfling, Wis 13, Dex 13, Hunter, Survival 6 ranks | Gain Woodland Stride and stealth skill bonuses. |
| - | Master of the Wild | Halfling, Hunter, Stalker, Survival 8 ranks, Wis 13, Dex 13 | Gain Hide in Plain Sight and Trackless Step |
| Human Racial Feats | |||
| - | Born to Rule | Human, Intimidate 9 ranks | Place fear in those you fight. |
| - | Expert Learner | Human, Intelligence 13 | Because of humans versatility some have learned how to become better at certain tasks. |
| - | Favored Child | Human | Reroll 1/day |
| - | History of Warfare | Human, Base Attack +5, Knowledge (History) 2 ranks | Because of humans versatility some have learned how to become more knowledgeable at battle. |
| - | Magical Resistance | Human, level 1 | Because of humans versatility some have learned how to overcome magic better. |
| Lizardfolk Racial Feats | |||
| - | Jungle Born | Lizardfolk, Str 13 | Lizardfolk gain improved fighting abilities. |
| - | Lord of Scales | Lizardfolk, Level 6, Jungle Born or Swamp Born. | Lizardfolk gain improved fighting abilities. |
| - | Swamp Born | Lizardfolk, Level 1, Con 14. | Lizardfolk gain improved swimming abilities. |
| - | Tail Strike | Lizardfolk, Dex 15, Str, 15. | An attack that lizardfolk can use if they are strong enough and have good coordination. |
| Merfolk Racial Feats | |||
| - | Daughter of Satine | Merfolk, Female, Cha 13 | Gain wild empathy with aquatic animals |
| - | Herald of the Wave | Merfolk, Level 8, Wis 15 | You begin to understand how to use the sea to fight better. |
| - | Son of Satine | Merfolk, Male, Wis 13 | You begin to understand how to fight aquatic animals better. |
| Orc Racial Feats | |||
| - | Channeled Rage | Orc, Rage ability, knowledge (religion) 1 rank | For some Orcs, raging does not always mean they get stupider. |
| - | Divine Orc Command | Orc or half-orc, Turn or Rebuke Undead, Orc Domain (FRCS) | Command your Orc brethren through divine channeling. |
| - | Fanatic | Orc, Level 1, Intimidate 1 rank, knowledge (religion) 1 rank. | You can use your Orc background to intimidate people better. |
| - | Initiate of the Red Robes | Orc, Female, Cleric lvl 1 | A way to keep unwanted male orc hands away... |
| Tiefling Racial Feats | |||
| - | Child of Darkness | Tiefling, Int 13 | Your Blacklight ability is better and lasts longer. |
| - | Hell Spawn | Tiefling, level 6, Child of Darkness | Your Blacklight aura begins to emulate powers. |
| - | Abyssal Stalker | Tiefling, Sneak Attack +2d6, Hell Spawn. | Your Blacklight aura gains even more powers. |
| Yuan-Ti Racial Feats | |||
| - | Snake Tongue | Wis 13, Yuan-Ti (Pureblood or Tainted One) | Speak with snakes at will |
[edit] Feats for user-created races
| NBoF Balance | Feat | Prerequisites | Benefit |
|---|---|---|---|
| Ambyr Racial Feats | |||
| - | White Ambyr | Good | +2 Cha, favored class, and certain domains granted |
| - | Black Ambyr | Evil | +2 Cha, favored class, and certain domains granted |
| - | Grey Ambyr | Neutral | +2 Int, favored class, and certain domains granted |
| - | Red Ambyr | Neutral | +2 Str, favored class, and certain domains granted |
| Bamfling Racial Feats | |||
| - | Bamf Confusion | The ability to bamf 3 times per 2 hours. | Grants the ability to "bamf" multiple times in a round with a grappled enemy |
| B'er'den Racial Feats | |||
| - | Beholder Bloodline | B'er'den | A fully functional stalked eye sprouts from your back. |
| - | Curled Backbone | Beholder Bloodline | +1 natural armor bonus when curled. |
| - | Improved Curled Backbone | Curled Backbone | +2 natural armor bonus when curled. |
| - | Greater Curled Backbone | Improved Curled Backbone | +4 natural armor bonus when curled and +1 natural armor bonus uncurled. |
| - | Independent Eyes | Beholder Bloodline | You have mastered using your stored spells in synchronization. |
| - | Telekinetic Eye Ray | Beholder Bloodline | An eye-stalk becomes a telekinetic eye ray. |
| - | The Growing Maw | Beholder Bloodline, 5th level in any class. | Gain a bite attack when curled. |
| Feline Racial Feats | |||
| - | Fangs of the Feline | Feline Race | You gain a secondary bite attack. |
| - | Cat Snatch | Bite attack, Feline Race | You may start a grapple as a free action with your bite attack. |
| - | Pouncing Kitty | Feline Race | You may make a full attack after a charge. |
| Inhuman Racial Feats | |||
| - | Marked apart | Inhuman, awareness of being an inhuman | Reroll one save 1/day. |
| - | Midnight's Champion | Norkton, awareness of being a Norkton, Marked apart | Darkvision 120', blindsight 5' in natural darkness, +3 Will saves at night |
| - | My Heart Will Go On | Hendyn, awareness of being a Hendyn, Marked apart | +3 bonus save vs Death effects, Negative levels, Fear, Sadness related attacks, ability damage, ability drain, blinding and deafening. |
| - | Perfect moment | Peir-Faiff, awareness of being a Peir-Faiff, Marked apart | +1 bonus on one type of save. 1/day add character level to save roll. |
| - | Song of the Soul | Aanan, awareness of being an Aanan, Marked apart | Heightened awareness of creatures with souls within 30'. |
| - | Talk with the Animals | Gronfrox, awareness of being a Gronfrox, Marked apart | Sancuary from animal attacks. +4 bonus to Wild Empathy checks, saves and opposed roll checks from animals. |
| - | Truth is beauty | Xenex, awareness of being a Xenex, Marked apart | +4 bonus to attack rolls and saves against those that cause you pain through lies. |
| Mechanoid Racial Feats | |||
| - | Enhanced Armor | Any Mechanoid, except Bronze. | Gain +1 armor bonus |
| - | Armor flexibility | Mechanoid, Dex 13 | Increase the maximum dexterity bonus by +1 |
| - | Mauler | Mechanoid, Str 15 | gain 2 slam attacks |
| - | Composite plating | Mechanoid | gain extra 5 Hp |
| - | Mithral Speed | Mithral Mechanoid, BAB +3 | Use haste 1 more time / day and increase its power |
| - | Adamantine Toughness | Adamantine Mechanoid, Base Fort save +3 | Use invulnerability burst 1 more time / day |
| - | Platinum Suggestion | Platinum Mechanoid, Diplomacy 5 ranks, Charisma 17 | geas / quest is more potent |
| - | Monk Adaptation | Iron or Mithral Mechanoid, Monk level 1. | gain benefit of monk class abilities even when armored |
| - | Earthshaker | Mechanoid, body weight of atleast 1000 lb, Jump 5 ranks, Str 17 | gain a special ground shake attack |
| - | Overcome electricity injury | Mechanoid, Great Fortitude | You have no ill effects when hit from electricity. |
| - | Machine Power | BAB +4, Str 17 | When you fail a Str check, gain a cumulative +2 bonus on that check. |
| - | Modular Body | Mechanoid, Character Level 1 | You can install Mechanoid Grafts to yourself. |
| - | Combat Modification | Mechanoid, Character Level 1 | You have 2 special movements usable in combat. |
| - | Runner Modification | Mechanoid, Character Level 1 | You have 2 special movements usable in combat and overland. |
| - | Ground-dweller Modification | Mechanoid, Character Level 1 | You have 2 special movements usable when adventuring. |
| Ogrillon Racial Feats | |||
| - | Big Brute | Ogrillon | Your physical stature lets you function in many ways as if you were one size category larger. |
| Sundowners Racial Feats | |||
| - | Additional Form | Racial ability to alter one’s form into the likeness of another. | The character gains an additional form into which they can shift. |
| - | Free Form | Ability to alter one’s form into the likeness of another. | The character is able to mimic a wide array of other beings. |
| Tanreiss Racial Feats | |||
| - | Magnificent Pride | Tanreiss | You gain +2 Cha. |
| - | Noble Vigor | Tanreiss | You gain +2 Con. |
| - | Perfect Senses | Tanreiss | You no longer have light sensitivity, and your natural senses improve dramatically. |
| - | Strength of Kings | Tanreiss | You gain +2 Str. |
| - | Tanreiss Ambusher | Tanreiss | You can charge flat-footed opponents for more damage. |
| - | Tanreiss Lunge | Tanreiss, BAB +6. | You can make a full attack after a charge. |
| - | Tanreiss Roar | Tanreiss | You can Intimidate multiple foes at once. |
| - | Deafening Roar | Tanreiss, Tanreiss Roar | You can deafen opponents with your Intimidating roar. |
| - | Terrifying Air | Tanreiss | You scare others just by existing. |
| - | Toughened Hide | Tanreiss | You gain +2 natural armor. |
[edit] Feats for several races
| NBoF Balance | Feat | Prerequisites | Benefit |
|---|---|---|---|
| 4.08 | Enhanced Scent | Wis 13, racial scent ability | Your racial scent abilities work more effectively than others of your race. |
| 3.88 | Enhanced Spell-Like Abilities | Cha 13, racial spell-like abilities | Your racial spell-like abilities have more effect than normal for your race. |
| 3.90 | Extended Burst | Cha 15, burst racial ability | You are able to maintain your burst ability for longer than others of your race. |
| 3.90 | Extended Outburst | Cha 15, Outburst racial ability | You are able to maintain your outburst ability for longer than others of your race. |
| 3.90 | Extra Burst | Cha 13, burst racial ability | You are able to perform your burst racial ability more than three times per day. |
| 3.85 | Extra Outburst | Cha 13, Outburst racial ability | You are able to perform your outburst racial ability more than once per day. |
| 3.87 | Improved Outburst | Cha 13, outburst racial ability | You gain more from your outburst racial ability than other members of your race. |
| 4.04 | Improved Stability | Str 13, stability as a racial ability | You are more stable than normal for your race. |
| 4.10 | Improved Stonecunning | Wis 13, Stonecunning as a racial ability | Your stonecunning ability is more acute than normal for your race. |
| 4.04 | Quick Scent | Wis 15, Racial scent ability | Your racial scent abilities work more quickly than others of your race. |
| 3.35 | Tail Slam | Merfolk or tailed half-merrow only | You are trained to use your powerful tail and flukes as a weapon. |
| 3.55 | Tail Walking | Merfolk or tailed half-merrow only | You have learned to use your tail while out of water somewhat more gracefully than most of your kind. |
Top-level feats in this list are organized alphabetically

