D&D Wiki Magazine/Issue 4
From D&D Wiki
The theme for this issue is
"Oozes & Slimes" "Oozes & Acids". Let's see lots of sticky, blobby, amorphous and generally unpleasant monsters, races, spells, ... potions? (ew), and so forth. Scour the wiki for what we already have: if there's something interesting but it's not quite up to scratch, please consider improving it. And think about what cool new stuff you can make! Trinkets, traps, essays, anything....
Where's the Holy issue? It's at D&D Wiki Magazine/Issue 5. We'll do it later.
- THE WORK IN PROGRESS
I am experimenting with expanding the theme to include acids, since there is some crossover with oozes, and the title has a nice ring to it.
Ooze-Kin (5e Race)- traits need a bit of work but it's nearly there
Oil of Amorphousness (5e Equipment) Jelly Boots (5e Equipment) Oozing Lash (5e Equipment) Corrosive Bomb (5e Equipment) Potion of Gloop (5e Equipment) Amulet of Ooze Control (5e Equipment) Cloak of Acid (5e Equipment)
- Black River Scimitar (5e Equipment)
- Staff of Acid (5e Equipment)
Acid Bug (5e Creature) Aura Ooze (5e Creature) Giant Slime (5e Creature) Gladiator of the Ooze (5e Creature) Jewel Ooze (5e Creature) Ooze Paraelemental (5e Creature)
- Possessed Ooze Knight (5e Creature) - I think the attacks need nerfing
Sea Slime (5e Creature) Giant Hagfish (5e Creature) Apocalypse Ooze (5e Creature)
- Gray Oozeling (5e Creature)
Swarming Slime (5e Creature)
- Shifting Jelly (5e Creature)
- Blue Gel (5e Creature)
Giant Slug (5e Creature)
- Oozes (5e Creature)
- Oozing Ones (5e Creature)
Someone please assess these!
Awaken Ooze (5e Spell) Flesh to Jelly (5e Spell) Slimebolt (5e Spell)
- Corrosive Aura (5e Spell) I think the damage on this one is a little bit excessive. It functions the same way as Spirit Guardians, a 3rd-level spell. When cast at 4th level, Spirit Guardians does 4d8 damage per turn (average 18), compared with Corrosive Aura which does 6d6 damage per turn (average 21). I guess that the difference isn't that huge, but it stacks up over the duration of the spell and becomes more noticeable. Also, I feel that it should have some other special effect to differentiate it - otherwise, you might as well just reflavor Spirit Guardians. --OwenLeaf (talk) 08:06, 26 January 2017 (MST)
Black Slime (5e Hazard) Sand Slime (5e Hazard)
- Ooze Domain (5e Archetype) - I'm think I'm done, can someone check this over please.
- The oozes section of 5e Monsters Reimagined.
- Brown Slime (5e Hazard)
- The Formless One (5e Archetype) - Inspired by Marasmusine's Ooze Domain above. I think I'm done, I wonder if this could make into the D&D Wiki magazine. --WeirdoWhoever (talk) 07:41, 27 March 2017 (UTC)
Half-Ooze (4e Race)- I'm not too concerned about the missing adventurers.
Sinking Floor (4e Hazard) Green Slime (4e Hazard) Acid Arrow Launcher (4e Trap)
- One more "dungeon" related thing would fill the page nicely.
I need a 3.5e sub-editor to check these.
- Ambassador of Slime (3.5e Prestige Class) - ugh, needs rewriting, what a draaagg
- Caustic (3.5e Prestige Class) - looks close to being usable. Thoughts on balance?
- Ochremancer (3.5e Class) - looks pretty good, someone please look through it.
- Half-Slime (3.5e Race) - terminology and grammar need improving
- Slime Child (3.5e Race)
- Gwlithenni (3.5e Race) - Should be up to code now. Anyone else have any input?
- Orange Slime (3.5e Creature)
Ogre Jelly (3.5e Creature) Blood Sludge (3.5e Creature) Uttervoid Slosh (3.5e Creature)
- Adamantine Ooze (3.5e Creature)
- Ooze (3.5e Cleric Domain)
- Ooze Whip (3.5e Spell) - a bit boring, all it does is damage, but maybe something interesting can be done with it.
- Summon Ooze (3.5e Spell) - I'm not sure why this is "April Fools". Can someone explain the joke?
- Because it attacks allies too, I presume -Salasay
Kaleid Ooze (3.5e Creature)- Okay, this creature is quite complex, I think unnecessarily so in some places, but it's in - please can someone familiar with 3.5e look at the Work In Progress link and see how this entry reads (currently on page 19 to 20), if it's completely crazy I may remove it again.I've decided to take this out again, out of respect for the author, with reference to a message he sent me back in 2012.
- Healing Goo (3.5e Creature) - cute, but not really a threat.
- Slime Girl (5e Race) - stub, missing information
- Slime People (5e Race) - so similar to the above we may as well merge them together.
An acid is a molecule capable of donating a proton to another molecule that is similarly capable of receiving protons. Through processes like redox and... Whats that? Wrong acid? Ah, sorry, my mistake.
Acid is the common name for Lysergic acid diethylamide, a psychedelic drug famous for it's widespread use in the 60's and for probably inspiring creatures like the Illith- Oh, wrong acid again? Well sorry for my science, guys...
Acid is a misnomer for Corrosive Substances, a fluid that damages various metals and organic materials on contact, causing dangerous chemical burns. The word comes from the Latin corrodere, to gnaw. In DnD, the substance is famous for dissolving anything and everything except for it's container, including things of the same material as the container. This function is what makes people hate oozes so much.
Speaking of which...
The Ooze. Gelatinous cubes. Slimes. There is just something disturbing about these D&D originals. Is it the disgusting and squick filled names? Is that they remind us a little too much of that thing (you know which one) growing in the fridge? Is it just because they are just too inhuman, unreadable, immovable, implacable, unbribable, for us to really comprehend them? Or is it because every time we run into them we have to buy new weapons and armor?
Whatever it is, Oozes are one of the most instantly recognizable monsters in D&D, alongside fellow original D&D monsters like Illithids and Beholders. Just about every D&D campaign has to include at least one random encounter with these mildly moist sounding monsters.
Unfortunately, D&D suffers from an inexplicable lack of material for these things with confusingly dessert based names. After all, what is it about mindless, inhumane, immune to half the playbook, and incapable of really carrying things that doesn't just scream "Player Character?" Well fear not, dear reader, for within the ancient, leather bound, dust covered pages before you (or on your computer screen), you will find races, classes, and feats designed to deliver the power of these disturbingly attractive* monsters to into the your innocent hands. Use them well, and make sure to avoid salt.
- A trencher that is greener than it probably should be.
- A tankard filled to the brim with a solid gelatinous mass.
- A jar of homemade fruit preserves.
- A bowl of homemade cranberry sauce.
- A blob of slime that stays connected no matter how hard you try to split it.
- A sausage suspended it's own congealed grease.
- A die made of jelly that never seems to stop jiggling after being rolled.
- A rusted, unopenable flask of acid with with Aiax inscribed on the side.
- A club that is immune to acid.
- A crucible that turns water into mud when boiled.
- A tiny gelatinous cube that slowly scoots around the floor in circles.
- An elastic ball of ooze that bounces around when thrown.
- A small, silver locket covered in slime that never comes off.
- A glob of rubbery ooze that smells and tastes like fruit.
- A dagger with dozens of tiny holes burned through it.
- A tiny blob of slime that tries to follow the last creature that touched it.
- A pair of spectacles that makes everything look like its made of ooze.
- A tiny gelatinous cube that dances when it hears music.
- A spear that bends and flops around as if it were gelatinous.
- A well full of green ink that seems to move around the page its written on.