Uttervoid Slosh (3.5e Creature)

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Uttervoid Slosh
Size/Type: Large Ooze
Hit Dice: 12d10+24 (90 hp)
Initiative: +0
Speed: 20 ft. (4 squares)
Armor Class: 13 (-1 size, +4 deflection), touch 13, flat-footed 13
Base Attack/Grapple: +9/+15
Attack: Slam +10 melee (1d6+3 plus enervation)
Full Attack: Slam +10 melee (1d6+3 plus enervation)
Space/Reach: 10 ft./5 ft.
Special Attacks: Enervation, engulf
Special Qualities: Damage reduction 10/magic, ooze traits, spell resistance 22
Saves: Fort +7, Ref +5, Will +5
Abilities: Str 14, Dex 11, Con 14, Int —, Wis 11, Cha 14
Environment: Any land
Organization: Solitary
Challenge Rating: 10
Treasure: None
Alignment: Always neutral
Level Adjustment:
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The mightiest of warriors, the most trained of sorcerers, the most faithful of clerics. All their strengths, all their skills means nothing in the face of ... of this. This utter blackness drains everything and turn it to nothing.

Perhaps the most horrifying of all monsters are the living spell; an agent of destruction that seeks only to increase the number of its victims. This one is perhaps the most devastating of them all, draining the life force of creatures as it overruns them. It is merely a black, crackling mass that slops around in search of life to consume. An occurrence of one is extremely rare and they usually only "happen by accidents", but whatever the cause, its effect is immediately obvious for it results in lifeless bodies.


The Uttervoid Slosh is not picky about its victims and how it fights it. It avalanches upon the victim and envelope him with its body until the body is lifeless.

Enervation (Su): A creature hit by an Uttervoid Slosh's slam attack or engulfed by it gains 1d4 negative levels. The negative level lasts for 12 hours, and there is no chance of permanently draining the victim's levels. Undead creatures hit by Uttervoid Slosh gains 1d4×5 temporary hit points for 1 hour.

Engulf (Ex): The Uttrvoid Slosh can flow around creatures that fit within its space as a standard action. It cannot make a slam attack during a round in which it engulfs. It merely has to move over the opponents, affecting as many as it can cover. Opponents can make attacks of opportunity against it. Those who do not attempt attacks of opportunity must succeed on a DC 16 Reflex save or be engulfed; on a success, they are pushed back or aside (opponent's choice) as it moves forward. Engulfed creatures are subject to the full normal effect of Enervation each round on the Uttervoid Slosh's turn and are considered to be grappled.

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