Ambassador of Slime (3.5e Prestige Class)
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Ambassador of Slime
|“|| 'Drip, drip, drip. Squish, squish, squish.'
'By all that is right, no, no, noooooooo!' Such were the last words of brave Thorne the Knight, and the 1st meal of the great black pudding of the abyss in a decade.
|—Chronical of the grey knights of Marh|
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The most alien of life forms Slimes, Ooze's and Jellies now have an Ambassador for their way of life. What that Ambassador does or says depends on the individual.
Becoming a Ambassador of Slime
Connecting with slimes, oozes, molds and jellies is intensely personal, and disturbing. A strong constitution is needed to survive the exposure.
|Skills:||Knowledge (Dungeoneering) 9 ranks, Diplomacy 9 ranks|
|Special||Must have had physical contact with a slime, ooze, mold or jelly.|
|1st||+0||+2||+0||+2||Raise Slime, Rebuke Ooze, Slime Pool|
|6th||+4||+5||+2||+5||Call Forth Ooze|
|7th||+5||+5||+2||+5||Meld into Stone|
Class Skills (2 + Int modifier per level)
Raise Slime (Su): An Ambassador of Slime may Raise Slime at will as full round action with a concentration check DC 15. For each round concentration the target area increase by 10 ft-square up a maximum of 10 ft-square times level, (a 5th level Ambassador of Slime can raise an area up to 50 square feet.) The effects of Raising Slime are identical to the Grease Spell except for the following: the duration equals concentration + Con Modifier in rounds. An Ambassador of Slime is immune to effect of their Raise Slime. Using 1 slime-point from the Ambassador of Slime's Slime Pool makes this a free action and increases the duration to 1 hour and a maximum area. This ability can not be used in direct sunlight, and immediately is dispelled after 1 minute of direct sunlight.
Rebuke Ooze (Su): An Ambassador of Slime can rebuke or command oozes as an evil cleric rebukes or commands undead. He is treated as a cleric of a level equal to his character level for this purpose. Using this ability takes 1 slime-point from the Ambassador of Slime’s Slime Pool.
Slime Pool (Ex): An Ambassador of Slime generates a Slime Pool which they use to evoke many of their powers. Their pool is measure in Slime Points, it equals their Ambassador of Slime Level + their Con modifier. The pool is restored with a full 8 hours outside of direct sunlight. As long an Ambassador of Slime has a Point in their Slime Pool, they are not attacked by Slimes, Oozes, Molds, Puddings or Jellies. Attacking a Slime, Ooze, Mold, Pudding or Jelly negates this benefit for 24 hours.
Consumption (Su): At 2nd level an Ambassador of Slime may use the Consumption ability as a full round action in any area that is effected by his Raise Slime Ability. Consumption is otherwise identical to the Death Knell Spell. This ability alternatively can restore 1-point of Slime Pool. A target can only be targeted once.
DR Blunt (Ex) At 2nd level an Ambassador of Slime gains DR/Blunt. The DR equals 1+ ½ Ambassador of Slime’s level.
Poison (Su): At 3rd level an Ambassador of Slime can Poison creature with a touch. This ability is identical to the poison spell, avoiding the effect with a Fortitude save DC (10 + ½ Ambassador of Slime’s Level + Con Modifier.) Use of this ability takes 1 slime-point from the Ambassador of Slime’s Slime Pool.
Mutable (Ex): At 4th level an Ambassador of Slime’s face and body can be changed at will with a concentration check DC 20 as if under an Alter Self spell. This also allows an Ambassador of Slime to compress their body to an inch, allowing them under most doors, through most restraints. This ability is not usable in settings colder than 50 degrees.
Congeal (Su): At 5th level an Ambassador of Slime can transform into an Ooze, Slime, or Pudding as standard action. This form is boneless and fluid and his equipment melds into his body. He can remain in this form for 1 hour. Use of this ability takes 5 slime-points from the Ambassador of Slime's Slime Pool.
All Attributes remain the same except Chr goes 1. He also retains any modifiers for size, Dexterity and any deflection or dodge bonuses. He loses any natural armor bonus to his Armor Class as well as any bonuses from armor or shield, but force effects still apply (typical armor class 10 + Dex modifier.) He gains Damage Reduction changes to equal to his Ambassador of Slime class level which can be overcome by bludgeoning weapons only (At 5th Level it is DR 5 / bludgeoning, and so on). Retains a reach of size +5 ft. He becomes immune to critical hits and sneak attack in this form. He also gains a +4 bonus on saves against poison, sleep effects, paralysis, polymorph and stunning, and he gains Blindsight out to 30ft. His land movement remains unchanged, but he gains a climb speed equal to his ½ land speed.
He gains a slam attack, the damage is based on size + Strength modifier. Slam attacks also do acid damage + 1d6/ 2 levels of Ambassador of Slime in Acid damage. He can make one slam attack as a standard action or as a full attack action one attack which does twice the slam damage indicated.
In this form the Ambassador of Slime can't speak or otherwise communicate with others around him. Even mind-reading or telepathic attempts fail. He can't cast any spells but can use super natural abilities or abilities which require Slime-Pool Points, including summoning other oozes, slimes, puddings or molds.
At 7th level an Ambassador of Slime gains the ability to engulf a target as full round action. The target must be the same size category or smaller of the Ambassador of Slime. The Ambassador of Slime must declare an Engulf Attack and hit. If they hit a touch attack, the target must makes a Reflex saving throw verse 10+Ambassador of Slime’s Level + Str modifier. Escaping from being engulfed requires the target beating the Ambassador of Slime on an opposed grapple check. Creatures who start their action engulfed suffer 1d6/level of Ambassador of Slime in acid damage and start drowning.
At 9th level an Ambassador of Slime size by one level when in Ooze, Slime, or Pudding form, gaining +4 to Strength, -1 to Armor Class and improved damage and grapple based on size.
Dissolve (Su): At 5th level an Ambassador of Slime may corrode metal and breakdown organic material at will by contact. This ability acts like Rusting Grasp, except it affects wood, metal, and flesh. Unlike the spell this ability can be used defensively, and functions by touch or when an object comes into contact with the Ambassador of Slime. Weapons destroyed this way are destroyed after damage is dealt to the Ambassador of Slime. Using this as attack on flesh based creatures deals d6 acid damage per level of Ambassador of Slime. Use of the ability takes 2 slime-point from the Ambassador of Slime’s Slime Pool. This ability does not function on enchanted material, nor can this ability dissolve more than 5 pounds per level of Ambassador of Slime.
Call Forth Ooze (Sp): At 6th level an Ambassador of Slime may bring forth a patch of green slime, a black pudding, a brown mold, a gray ooze, an ochre jelly, or a gelatinous cube as if she had cast a summon monster spell in an area effected by their Raise Slime ability, except the duration is concentration plus caster level. Caster level equals Ambassador of Slime’s level. Use of this ability take 3 slime-points from the Ambassador of Slime’s Slime Pool.
Regeneration (Su): At 9th level an Ambassador of Slime may regenerate as a full round action. This ability is identical to Regenerate Spell, except can only be performed on self in areas effected by the Ambassador of Slime’s Raise Slime ability. Use of this ability takes 3 slime-points from the Ambassador of Slime’s Slime Pool.
Avatar (Ex): At 10th level an Ambassador of Slime is a slime in humanoid skin. They can Congeal at will with no cost to their slime pool. For 4 Slime-Points they can take become a standard Ooze, Slime, Mold or Pudding creature as if under the effect of a Shapechange spell. In addition, in human form they gain Blindsight 30ft, and become immune to sleep effects, critical hits and sneak attacks.