5e Warlock Spells

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Warlock Spells[edit]

0-Level Spells[edit]

Abjur
  • Astral Barrier As you notice an attack heading towards you a Shield of Astral Energy forms between you and your attacker adding extra resistance to the weapon swing.
  • Glyph Trap You cast a glowing pool of magic upon the ground by drawing a glyph with paint, or something that can mark a surface, that damages and hinders anyone who wanders through or is pushed into it.
  • Spectral Shield You invoke a minor protective force to grant yourself a +1 bonus to your AC.
  • Temporal Blur You briefly glimpse the future, which allows you to narrowly evade an attack.
  • Temporal Rift Reduce the movement speed of a target
  • Vortex Gaze The target is forced to look into your eyes and is shown an image of the Vortex itself
Conj
  • Blink Step A quick, short range teleport.
  • Eldritch Legerdemain
  • Firebrand You throw a small shining ball of fire at a creature within range that brands it with your mark.
  • Flash Powder A burst of powder that explodes, confusing and harming a creature within range.
  • Homing Needles You create and launch a barrage of flying, magical needles at a creature of your choice that you can see within range.
  • Ice Blade With a couple quick movements, you pull a sword made from solid ice from thin air that lasts for the duration.
  • Luis Gustavo's Aura of Blades Aura of blades, a defensive cantrip that will teach foes to keep their distance
  • Manic Manacles You cause heavy black chains to encircle a creature you can see within range.
  • Nightly Terrors Conjure a pair of formless, black entities next to you from the realm of nightmares that only you and your chosen target can see.
  • Shartrund's Energy Blade the wizard raises his hand, a sword of yellow gas forms in his hand. He swings it and the warrior's sword is melted through.
  • Short Warp You jaunt through space a short distance.
  • Veitch's Marvellous Letter You conjure a letter with up to 150 words written in it. It flies to a target that you designate at a speed of 6 mph.
Div
  • Death Sight You touch a creature and give it an insight into its imminent death.
  • Detect Secrets You grant yourself magical perception that greatly enhances your ability to uncover hidden mysteries.
  • Exit Beam Helps The Caster Find the Exit.
Ench
Evoc
  • Arcana Rune A runebolt channeling simple but powerful magic to deal damage, and one that can weave together with other Rune spells for increased damage. The Rune Spells are Earth Rune, Smite Rune, Chill Rune, Arcana Rune and Storm Rune
  • Arcane Attraction A cantrip to pull folks closer.
  • Arcane Bolt You launch a bolt of magical energy that follows it's target before exploding on them.
  • Arcane Strike For those mages that wade into the fray.
  • Bolt Strike You enhance your next attack with electric energy.
  • Bolt of Time A beam of energy with an indigo hue streaks towards a creature within range.
  • Chill Rune A runebolt channeling simple but powerful magic to deal damage, and one that can weave together with other Rune spells for increased damage. The Rune Spells are Earth Rune, Smite Rune, Chill Rune, Arcana Rune and Storm Rune
  • Conduct You channel lightning through your hand to smite a creature or object you can touch.
  • Corroding Strike You enhance your next attack with Acidic energy.
  • Earth Rune A runebolt channeling simple but powerful magic to deal damage, and one that can weave together with other Rune spells for increased damage. The Rune Spells are Earth Rune, Smite Rune, Chill Rune, Arcana Rune and Storm Rune
  • Ember Strike You enhance your next attack with the embers of a fire.
  • Emberbolt
  • Farron's Dart You hurl a tiny projection of bluish-white energy at a creature or object within range.
  • Firesweep
  • Flame Ring You make a weapon attack that rings the target in flames.
  • Force Cannon fires a swirling ball of air
  • Forceful Flash A ball of magical energy hurtles toward a creature in range and blinds them with a flash of bright light.
  • Froststrike You enhance your next attack with frost energy.
  • Halt A moderate magical force ceases or slows time at a specific point within range, creating one various effects.
  • Hershey Squirt
  • Ice Shards You evoke shards of ice to rain into an area.
  • Ignites You extend your hand and a volcanic explosion sears your foe, taking more damage if they took fire damage previously.
  • Ignitions You extend your hand and a volcanic ignition sears your foe, making them more vulnerable to fire.
  • Lightning Field
  • Lightning Orb You summon a ball of electric energy to strike a creature within range.
  • Mage Fist For those mages that wish to brawl.
  • Phoenix strike Harness the power of the phoenix to create a huge blast of flame energy
  • Pixie Storm
  • Power Beam You project a beam of force from your melee weapon to attack from a distance.
  • Powerful Strike (5e Cantrip)Control your foes with the power of force.
  • Psionic Kunai You launch a blade that slices the mind.
  • Psionic Strike You enhance your next attack with force energy.
  • Radiant Blade You make a weapon attack that rings the target in radiant flames.
  • Radiant Flame Blade You make a weapon attack that rings the target in radiant flames.
  • Rune Blast
  • Sand Blast You cause a small pillar of sand to erupt from a point on the ground that you can see.
  • Shenanigan You launch an unpredictable and everchanging bolt of energy at a creature or object within range.
  • Shine
  • Smite Rune A runic bolt channelling simple but powerful magic to deal damage, and one that can weave together with other rune spells for increased damage.
  • Spellfire You conjure arcane fire in your hand that can can be used for light and combat.
  • Storm Rune A runebolt channeling simple but powerful magic to deal damage, and one that can weave together with other Rune spells for increased damage. The Rune Spells are Earth Rune, Smite Rune, Chill Rune, Arcana Rune and Storm Rune
  • The Dungeon Masters Key You summon a D20 the size of a fireball to hit your foes!
  • Thunderous Strike A thunderous strike meant to push back the foes of the War wizards and bladesingers.
  • Vent Anger You vent your anger and pulse out hot air in a 15-foot sphere centered on yourself to cool yourself down.
  • Watersweep
Illus
Necro
Trans
  • Aqua Push
  • Elemental Edge Alter the elemental properties of an equipped weapon, changing its damage type
  • Magi Mine You infuse a 5-foot square with volatile magical energy, causing it to explode if touched.
  • Step Up You slightly hasten your own movement, or the movement of another creature within range.
  • Unhinged Willpower Transform your sheer willpower into a damaging force.
  • Venomstrike You enhance your next attack with poison.
  • Weapon Shift A melee weapon you are wielding transforms into a nonmagical melee weapon for the duration.
Needs Work

1st-Level Spells[edit]

Abjur
  • Armor of Prometheus
  • Armour of Jenova You summon a colourful aura of abberant energy around you that harms creatures close to you.
  • Broken Ward
  • Ice Ward You throw up your hands as you are attacked, and icy symbols protect you from harm and slow your assailants.
  • Magical Deflect Enhance your reflexes to deflect melee weapons.
  • Rift Balance Chronomancers are tasked with keeping balance in the Astral Plane, whenever you remove something, something must take its place.
Conj
  • Glacial Crash You conjure a large chunk of ice and launch it at a creature in range.
  • Magechain The target must succeed on a Reflex saving throw or be restrained for the duration.
  • Magic Scimitar
  • Magnet Orb You conjure an orb that pulls foes towards it.
  • Punishing Pitchfork With a flourish, you strike your weapon downward into a portal that forces a necrotic pitchfork to hit an opponent in range.
  • Shadow Spray
  • Spellblade
  • Summon Astral Beast As you close your eyes and reach one hand out in front of you, you speak the astral words for beast, and astral. Blue astral energy sparks from your hands and the surrounding area as a small dog-like form materializes in an empty space within range.
Div
  • Eyes of Time After requesting assistance from the Lord of Time you temporarily have access to the knowledge of the entire history of this world.
  • Know Thy Foe A spell that lets the caster peer into the defenses of their target.
  • Scan Divine a deeper understanding of a creature
  • Truer Strikes
  • Weight of 1000 Years (5e spell)You close your eyes and focus on the Vortex of Time condensing the memories of the past millennia into a single thought. When you open your eyes you gesture above the target and then snap your hand down as all these thoughts and memories are solidified and is forced upon the target.
Ench
Evoc
  • Dark Orb You hurl a purple sphere of crackling dark energy.
  • Elemental Armor You cover yourself with a layer of elemental energy that shields you from incoming attacks.
  • Fire Whip You create a magical whip of fire that can be used as a melee weapon.
  • Ganon's Fist You concentrate destructive energy into a single, supernaturally-powerful punch.
  • Gorgath's Rock-Volver High Nooning with some cheap stones. David and Goliath these dudes.
  • Revert Time A creature you touch has its wounds revert back in time.
  • Riddle (5e spell)You call upon an extraplanar entity, an alien intellect or devious fiend, becoming a conduit for its power as you speak out a complex riddle.
  • Spin Attack
  • Zodiac Strike The raw power of the zodiac ring and its components placed into a small orb.
Illus
  • Color You permanently change the color of cloth, leather, or any other inanimate object.
  • Hush (5e spell)Your footsteps and armor make no noise
  • Muffle A spell that hushes a creature, making it more difficult to detect.
  • Silhouette Cause a creature to appear as a stark black silhouette of itself
Necro
Trans
Needs Work
  • Flowing Undead Wrath You become a conduit for the dead's wrath as you raise tortured souls from some forsaken source against targets.
  • Heritage Rebuke When attacked, you explode in hellish black flames, which continue burning for a while, then you reappears from the shadows up to 20 feet away.

2nd-Level Spells[edit]

Abjur
Conj
  • Acid Spray You throw a small ball acid that explodes and rains acid upon your foes.
  • Gravity Bomb, Variant Use gravity to pull creatures into an orb you create, before exploding it.
  • Gravity Bomb Pulling enemies in before creating a warp explostion
  • Pulling Shade You manifest a swirling mass of darkness, as if a whirlpool made of pure shadow, on a 20-foot square of ground within range.
  • Steal You attempt to rob a creature you can see within range of one of its possessions.
  • Summon salesman you wave your hand and a friendly seeming genasi appears
Div
  • Ancient Tether Closing your eyes you feel the astral ley lines flowing all around you. Opening your eyes your reach forward and touch an object or a creature and attach a ley line to the object.
  • Determine Lineage This spell determines the lineage of a creature back several generations.
  • Eyes of Fate After requesting assistance from the Lady of Fate you temporarily have access to the knowledge of the intentions of all the people in this world.
  • Projectile Sense The creature you touch gains a modicum of protection from ranged attacks for the duration of this spell.
Ench
Evoc
Illus
  • Ancient Path You wave your hand across the footprints behind you as you encourage the time around them to speed up leading to complete cover of the footprints.
Necro
  • Blood Boiling Boil the blood in the veins of a creature you can see in range.
  • Create Guardian Using your own essence you create a loyal guardian and companion that will serve you for life... or longer...
  • Crimson Skin You draw blood from a fresh corpse to form armor and weapons for yourself born from necromancy.
  • Raise Mount
  • Thirsting Blade On a hit, the target suffers the attack's normal effects as well as 2d6 necrotic damage. You regain a number of hit points equal to the necrotic damage inflicted by this spell.
  • Withering Ray You create three rays of necromantic energy and hurl them at targets within range.
Trans
  • Change Sex You attempt to change one target to another sex.
  • Split You momentarily transform your body into a mass of floating, sentient, gooey particles.
Needs Work

3rd-Level Spells[edit]

Abjur
  • Column of Time You raise your hand and open it up towards the sky as Astral Runes start to form around your feet.
  • Unfettered Strength A spell that empowers the blows a creature deals.
Conj
Div
  • Arcane Sight This spell makes your eyes glow blue and allows you to see magical auras within 120 feet of you.
  • Scout A spell that allows to create a visage of yourself that can move through objects.
  • Soul Reading You target a focal point in sight and read the souls of any being within a radius around it.
Ench
Evoc
  • Afterburner You move super-humanly fast, leaving a trail of fire behind you.
  • Astral Guardian Calling for assistance from the Astral Plane an ethereal apparition of a Guardian Form Chronomancer materialises in front of you in a 10x10 area.
  • Dark Flare A stream of dark fire bursts forth from your hand.
  • Firebeads A series of fiery beads spring from your hand, darting across the battlefield.
  • Freidyne With a somatic gesture, you evoke a spherical blast of white light at a point within range.
  • Glacial Pass You cause a 5-foot square of ice shards to rise out of the ground then move in a 30-foot line.
  • Isaac's Missile Swarm An upgraded verion of Magic Missile, with slightly higher damage and restrictions.
  • Niflbolt A spell that both damages and obscures the vision of the target.
  • Sealing Strike Trap a creature in stasis with your ranged weapon
  • Slashing Darkness You launch a hissing ribbon of pure darkness from your hand.
  • Storm Front You fire a thin bolt of lightning at a creature or object within range.
  • Time Bomb A bright streak flashes from your pointing finger to a point you choose within range in which you set a invisible time bomb which then blossoms with a low roar into an explosion of arcane when activated.
Illus
Necro
  • Bleeding Strike Attack your enemy with the very blood they have spilled.
  • Conjure Wraith Summon one wraith.
  • Dark Transport You briefly turn into a flurry of ravens, reappearing somewhere else and damaging creatures.
  • Desolation Aura Deteriorating energy radiates from you in an aura.
  • False Death One living, willing creature you can see within range that has current hit points equal to or less than your spellcasting modifier has their hit points lowered to 0.
Trans
Needs Work
  • Scatter Banish You attempt to send one creature to a location within 500 feet. The target must succeed on a Charisma saving throw or be teleported.

4th-Level Spells[edit]

Abjur
  • Dimensional Anchor A green ray springs from your outstretched hand at a creature or object you can see within range.
  • Veil of Compressed Time Closing your eyes and outstretching your arms and muttering a few Astral words an blue glow envelops your entire body, this extra layer constantly shifts to where any impact is found.
  • Web of Alarms This spell allows the caster to place 6 advanced alarms within 300 feet.
  • Windflower Wind Barrier A protective wind barrier protects the caster from damage.
Conj
  • Corrosive Aura A corrosive green mist pours off from you in an aura with a 10 foot radius.
  • Invoke Boargeist You invoke the spirit of a slain Wereboar.
  • Warping Step You bend space to teleport to a space you can see within range, dealing force damage to all in your path.
  • Zantetsuken You teleport to an enemy and slash them with a blade, rending them apart.
Div
Ench
  • Amplify emotions This spell beguiles the will to the unconcious demands of the soul.
  • Psychic Hammer You blast the mind of one or more creatures, leaving them off-balance.
Evoc
  • Astral Release With your last conscious breath you mutter the Astral words for explosion and end and as your vision fades to black
  • Blade Lightning You create a sword made from lightning for the duration.
  • Bèta Radiation
  • Chaos Hand You infuse your hand with destructive chaotic energy and touch a creature.
  • Light Beam Fire a beam of light that deals damage, and is more effective against lower health creatures.
  • Splitting Orb You hurl an orb of life-draing energy to strike a creature in range, and rip the life from a radius around that creature.
  • Stoneburst You undo stone in thunderous fashion.
  • Wall of Tentacles You create a wall of tentacles on a solid surface within range.
Illus
  • Poof When a hostile creature approaches you, you momentarily become invisible.
  • Split Causality Using the Astral Energy that flows around all creatures you can temporarily split the conscious mind from the instinctual mind.
Necro
  • Anesthesia You end your target's pain, allowing them to keep fighting.
  • Blood Rain Rains blood in an area that inflicts necrotic damage, but rejuvenates undead
Trans
  • Alpha Radiation
  • Bane Shot You touch a ranged weapon that uses ammunition, infusing it with the power of time.
  • Lava Line You create a small arrangement of tiles into a lava pit.
  • Might of Giants A creature you touch gains the strength of a giant for a limited time.
  • Transfer Ability You touch a creature, and attempt to drain one of its abilities to enhance one of yours.
Needs Work

5th-Level Spells[edit]

Abjur
  • Astral Entity You close your eyes and focus on the Astral Energy around you as your form slowly starts to dissipate in blue flashes until you completely leave the material plane.
  • Frozen Defenses You become a statue of ice for a few seconds, nullifying oncoming attacks and chilling nearby creatures to the core.
  • Redirection Redirects spells that target you.
  • Stun Monster A creature in range must succeed on a Strength saving throw to break through, or be paralyzed for the duration.
Conj
  • Riddle You call upon an extraplanar entity, an alien intellect or devious fiend, becoming a conduit for its power as you speak out a complex riddle.
Div
Ench
  • Control Person You control the mind of a humanoid, which can only resist with the force of its personality.
  • Stupefy A more diverse, less powerful cousin of Feeblemind.
Evoc
Illus
Necro
  • Drain Make a melee spell attack against one creature.
  • Enervation You fire a ray of necrotic energy at a creature within range and attempt to drain its life away.
  • Enlighten Undead A spell that brings the soul back to an undead creature.
  • Fleeing Spirits
  • Ghoul Touch You touch a living creature to imbue a minor magical strain of undeath, paralyzing it.
  • Redemption Restores an undead creature to life.
  • Summon Wight Summon one Wight, which can, in turn, control ghouls.
  • Traitorous Blood "I can make you dance like a puppet, your very blood eager to obey."
Trans
Needs Work

6th-Level Spells[edit]

Abjur
Conj
Div
Ench
Evoc
  • Cascade of Thunder You summon a virulent thunderstorm that lasts for the duration, damaging creatures in range with electric shocks.
  • Shadow Axe You conjure in your hand a battleaxe made of shadow.
  • Zone of Power You create a zone of slightly bluish energy that suffuses an area you can see.
Illus
Necro
  • Bloodtap You tap into the latent energy inside every being.
  • Death's Touch Use spellcasting ability as DC for Con saving throw, fail save takes 10d8 necrotic damage, add to self as temp hp, half as much on successful save with no temp hp.
  • Demonic Visage Your visage suddenly warps and changes to that of a terrifying demon.
  • Mind Kill Scrambles minds.
  • Vampiric Aura Life-draining energy radiates from you in an aura.
Trans
  • Apotheosis You gird yourself with the might of the arcane, becoming great and terrible in aspect and in power.
  • Dragon's Skin You touch a willing creature, granting it a dragon's near invulnerability to energy and physical blows.
  • Flesh to Bees You call forth the essence of bees within a target that isn't beehaving.
  • Magnetic Field For the duration, you can manipulate nearby magnetic fields to create a variety of powerful effects.
Needs Work

7th-Level Spells[edit]

Abjur
Conj
Div
Ench
  • Last Laugh Your enemy dies of its own laughter.
  • Power Word Pacify You utter a word of power that can compel one creature that you can see within range to immediately cease hostile actions.
Evoc
Illus
  • Gorgon's Glare You create a horrifying illusion, changing your face to that of a horrifying monster.
  • Harrowing Insanity You cause a creature to see horrifying visions in everything.
Necro
Trans
  • Mergewall A creature you target is turned into a painted version of itself.
  • Moat of Lava This spell creates a moat of lava around yourself.
Needs Work

8th-Level Spells[edit]

Abjur
Conj
Div
Ench
  • Control Monster You control the mind of a creature, which can only resist with the force of its personality.
  • Greed You corrupt the heart of your enemy, giving them a crippling weakness for wealth of all kinds.
Evoc
  • Blasting Bolt Make a ranged attack roll against a creature or object within range that you can see. On a hit, the target takes 15d10 damage of a type you choose from acid, cold, fire, force, lightning, necrotic, radiant, or thunder.
  • Gamma Radiation You release a radioactive ray of Gamma Radiation.
  • Kraken's Tentacle You conjure a kraken's tentacle that sprouts from a body of liquid and attacks your enemies.
  • Star Fire Invoke a supernova that crushes nearby opponents with unrelenting Force
Illus
Necro
  • Boil Blood You point your finger at a creature you can see within range, and its blood begins to boil.
  • Greater Animate Dead This spell creates a powerful undead servant or many weaker servants.
  • Substitution A way to cheat death, at the cost of your very soul.
  • Zombie Infection You send out a wave of necrotic energy that may turn creatures that die into zombies.
Trans
Needs Work

9th-Level Spells[edit]

Abjur
  • Steal Spell This spell allows you to use another creature's spell.
Conj
Div
Ench
Evoc
  • Annihilation You tear a hole in the very fabric of space and time. This spell is a conversion of the one in "Return to the Temple of Elemental Evil".
  • Apocalypse from the Sky One of the evilest and most destructive spells a creature could cast.
  • Contained Apocalypse
  • Eldritch Cannon Summoning your eldritch power you take it to a whole new level causing a huge massive beam of eldritch energy to come out of your outstretched hands.
  • Pulverize Lift an enemy into the air and grind them to dust.
Illus
Necro
  • Brand of Undeath Causes all affected targets to be transformed into the undead should they die while under the spell's effect.
  • Consumptive Touch Drain the soul of a creature, causing it unbearable, deadly agony.
  • Dark Chant You damn nearby creatures to a void of eternal punishment after completing a chant invoking the power of death.
  • Dark Plague
  • Energy Drain Drains hit points equal to hit dice.
  • Eversion
  • Flay Remove all the skin from a creature and keep them alive.
  • Impermanence of Being This spell begins or resumes the aging process on an unaging creature.
  • Miasma of Death You point at a location within range and create a cloud of horrid decay which rises from the location and spreads to an area up to 50 feet.
  • Soul Slice You extend your mystical powers and grasp at the soul of your enemy, cutting it in two obliterating half.
  • Soul Strike You assault the soul of a creature within range, attempting to rend it from the body and disperse it into the ether.
Trans
Needs Work
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