Blood Rain (5e Spell)

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Blood Rain
5th-level necromancy
Casting time: 1 action
Range: 60 feet
Components: V, S, M (a vial of blood from any sapient creature, which the spell consumes)
Duration: Concentration, up to 1 minute


A red, bloodlike fluid rains down in a 20-foot radius, 60-foot high cylinder within range. Creatures other than you which begin their turn in the target area or enter it on their turn must succeed on a Constitution saving throw or take 3d8 necrotic damage. Allies of yours regain 2d8 hit points when they start their turn in the cylinder, instead of taking damage.

While concentrating on this spell, you can use your action to move the pillar up to 20 feet in any direction.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage and healing both increase by 1d8 for each slot level above 4th.

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