Ultra Power Awakening (5e Spell)
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4th-level Evocation | |
Casting time: | 1 action (& 1 bonus action) |
---|---|
Range: | 30 foot circle with origin of the circle centered on the caster |
Duration: | Instantaneous |
You have awaked the ULTRA POWER that is hidden inside you.
You can harness this power to create a torrent of clashing energy dealing 1d8 damage (damage type can be any as long as its talked about with your DM).
All creatures within range, besides the caster, must make a Dexterity saving throw against your spell save DC. A target takes half damage on a failed save, or full damage and fall prone on a successful one.
You can forgo your bonus action to add another die of damage it doesn't need to be the same type of different as long as the DM agrees beforehand.
You can also spend a spell slot to add 1d8 of damage per spell slot level (cannot be more then 2 types).
You can only use this power once per long rest.
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