Shadow Walk (5e Spell)

From D&D Wiki

Jump to: navigation, search
Shadow Walk
5th-level Illusion
Casting time: 1 action
Range: Self/touch (see below)
Components: V, S, M (a tiny silver chain and a ribbon of black velvet)
Duration: 8 hours (Concentration)


To use this spell, you must be standing within dim light or darkness, and you must be touching the shadow of a creature or object which is not a target. You and any additional targets are transported along a coiling path to the edge of the Shadowfell. The effect is largely illusory, but the path is quasi-real. You can take up to four targets with you, but they must be touching you.

Creatures unwilling to accompany you into the Shadowfell must make a Wisdom saving throw, negating the effect if successful. For each hour which you are travelling in this way, an initially unwilling target must roll an additional Wisdom saving throw. If they succeed, they are shunted from the group of early.

For the spell's duration, you move normally within the Shadowfell but 10 times as quickly relative to the Material Plane. Due to your planar location on the edges of the Shadowfell and the Material Plane, you cannot make out the details of the terrain, structures, or creatures which you pass through.

When this spell ends, all targets aside from you appear in the same relative space to you which they occupied prior to the spell. This means that a creature which was directly Southwest of you upon the spell's casting will also appear Southwest of you when you arrive. On arrival, all targets are shunted together 1d10 x 100 feet in a random horizontal direction from the desired endpoint (determined by rolling 1d8, with 1 representing North and the directions progressing clockwise).

If this would place you (or any other creature targeted by this spell) within a solid object or an area of bright light, that individual target is shunted 1d10 x 100 feet further in a random direction. If that would still place them within a solid object or bright light, they are shunted to the nearest empty space which is not currently in bright light. If one target is shunted in this way, it does not necessarily shunt every other target in this way.

This spell can also be used to travel from the Material Plane to an analogous location on the Shadowfell, or vice versa; doing so reduces the spell's duration by 4 hours.

The strain of this spell gives each target one level of Exhaustion.

At Higher Levels. When you cast this spell at 6th level or higher, the duration increases by 3 hours for each additional spell level after 5th. Each additional spell level also adds another potential target.


Back to Main Page5e HomebrewSpellsBard
Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!


Advertisements: