Zombie Warrior (5e Creature)

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Zombie Warrior[edit]

Medium undead, lawful evil


Armor Class 16 (chain mail)
Hit Points 45 (6d8 + 18)
Speed 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 11 (+0) 16 (+3) 6 (-2) 10 (+0) 7 (-2)

Saving Throws Wis +2
Skills Athletics +5
Proficiency Bonus +2
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages it knew in life but can't speak
Challenge 1 (200 XP)


Brute. A melee weapon deals one extra die of its damage when the zombie hits with it (included in the attack).

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant damage or from a critical hit. On a success, the zombie drops to 1 hit point instead.

ACTIONS

Halberd. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 3) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 10 (2d6 + 3) piercing damage in melee or 6 (1d6 + 3) piercing damage at range.


A more powerful, armed and armored zombie.

4.00
(one vote)

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