Zombie (5e Race)

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Zombie[edit]

You once lived a great life, until someone ended that for you. They then raised you again to life, but as something different...

Physical Description[edit]

Zombies appear as they did in life, showing the wounds that killed them. However, the magic that creates them often takes time to run its course. Dead warriors might rise from a battlefield, eviscerated and bloated after days in the sun. The muddy cadaver of a peasant could claw its way from the ground, riddled with maggots and worms. A zombie might was ashore or rise from a marsh, swollen and reeking after weeks in the water.

History[edit]

Zombies have no particular history of their own, they were not born, they were created.

Society[edit]

Zombies have no society of their own. They usually try to avoid large, civilised areas, as people usually attack them on sight. Instead, they prefer solitude, or a party of non-judgmental individuals.

Zombie Names[edit]

Zombies have the same names as they did when they were alive, although some take a new name that's easier to remember or somehow symbolic of their nature.

Zombie Traits[edit]

You were alive. Then you weren't... Everything's a little foggy and nothing seems to function right. What happened? You remember a field, and people fighting... What's the captain's name again?! Why are you still in the field? Then you look down all to quickly you remember the spear. Its still there poking out of your ribcage with rotting bits of your heart attached. A skinny lad in black robes stands nearby. "Welcome back to the land of the living!" he announces grandly. "Maybe unliving in your case" he mutters to himself.
Ability Score Increase. Your Constitution score increases by 2 and your Strength score increases by 1.
Age. Zombies do not 'age', however their bodies usually decay beyond use towards the end of their former race's lifespan.
Alignment. Zombies tend towards the neutral evil alignment of their masters. However, if the will of the deceased person is strong enough, they can retain their previous alignment and strike down the one who raised them.
Size. Your size is Small or Medium, depending on your former race.
Speed. Your base walking speed is the same as the base walking speed of your former race, typically 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Slam. Your unarmed strikes deal 1d4 bludgeoning damage.
Deathly Visage. Your undead appearance is unnerving. You have proficiency in the Intimidation skill.
Relentless Endurance. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead, unless the damage is radiant. You can't use this feature again until you finish a long rest.
Undead Nature. Your creature type is considered to be both humanoid and undead. You don't have to eat, drink, or breathe. Instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state and retain a limited awareness of your surroundings, giving you disadvantage on Wisdom (Perception) checks.
Undead Resistance. You are resistant to necrotic and poison damage, and you have advantage on saving throws against poison.
Languages. You can speak, read, and write the languages you knew in life, typically Common and one other language.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
3′ 8'' +4d10 50 lb. lb. × (1d10) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Suggested Characteristics[edit]

When creating a zombie character, you can use the following table) of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d8 Personality Trait
1 Moody, because what's the point anymore...
2 Morbid, because let's be honest it only gets worse... For everyone else at least...
3 Stoic, you've probably been through worse. Finally dying is probably a good thing, so nothings gonna phase you.
4 Angry, it shouldn't have been you, and you resent the living for it.
5 Afraid, your whole second life people have been trying to hurt you, and you're convinced it won't change.
6 Missing eye, wants to find it
7 Decayed flesh, of a bluish or greenish color. It can be remove with a healing spell from a level 3 or + cleric
8 Happy, you are thankfull for your ressurection, and will do everything in your power to make this second life worth it.
d6 Ideal
1 Destiny, because who else in the party is as badass as an undead?
2 Revenge, whether it be your murderer or your resurrector.
3 An end to your eternal life, be it ascending or finally dying.
4 Create more undead like you, so everyone will be like you.
5 You must find your family and friends, even if you almost cant remember them..
6 Help people to escape from uncontrolled undead
d6 Bond
1 Brains...
2 You are seeking revenge against the one who killed you.
3 You have foggy memories of a person or people who are or were your family, and you're trying to seek them out.
4 You mindlessly obey your master.
5 You have undead friends who you could never leave.
6 You have a deep conection to magic, and is thankfull that it has ressurected you.
d6 Flaw
1 While you aren't typically a mindless monster, some people seem to smell rather appetizing, and you sometimes lose control and try to take a bite.
2 You hate your very existence, and cannot stand to walk among the living as this monstrosity.
3 You can't trust living beings, since you think they will betray you again like in your last life.
4 You have trouble realizing your own immortality, and will sometimes drink and eat even if you do not need it.
5 You have a hard time remembering things, since dying made you forgot most of your past life.
6 You have a deep hatred inside of you by the one who has ressurected you, and you will go through any means to kill it.

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