Zomage (5e Race)
From D&D Wiki
|“||Magic to bring back the dead is bad. Magic to bring back undead with the magic to make more undead is even worse.||”|
|From Final Fantasy XII by Square Enix|
The zomage is an undead creature imbued with powerful magic, more than what is necessary to animate normal undead. Like a zombie, zomages are decaying forms of former humanoids. Their bodies are often rotted from exposure to the elements, and their limbs are usually shriveled and atrophied. Their faces are sunken with withered skin and failing teeth, and their clothes will often be in poor condition. These clothes notably are not just simple commoner clothes or burial wrappings; zomages are often dressed in old ceremonial garb that would be afforded for classes of magic.
Zomages are the result of a magical project to further the powers of necromancy. As part of a set of texts from a now-passed necromancy master, the plan was to create undead mages. These mages would be users of necromancy as well, and they would thus be immortal undead capable of amassing more undead with their magic. This would cascade into multitudes of powerful undead, creating an unstoppable, self-perpetuating army. However, the spells never quite carried well enough over to the undead mages, and the result was imperfection. When the local government caught wind of this, they tried to seize the operations. The shadowy sect let loose all their forces and vanished, as did their zomages.
In modern day, zomages are very scarce. Their very being is both drawn and adverse to the living. They have the makings of necromancy inside them, and it keeps them empowered. However, they are nowhere near as powerful as they ought to have been. Many live in destitution and seclusion, now without purpose as their creators left them to fend for themselves. Zomages can raise other zomages when they become stronger, which not all do. This means their numbers remain rather low for the most part, to the relief of many. People fear undead after all, but even more so undead which bring about other undead.
The names of a zomage hearken to their purported wizard-given name. Many were supposed to become powerful necromancers after all. They give these names in turn to the ones they create after themselves. These names are gendered only in the sense that norm demands it, but zomages themselves do not see gender or sexuality.
Male: Mordus, Bilbby, Tenso, Aruken
Female: Iggdrys, Maruloi, Ferah, Arragalev
Necromancer undead who came of necromancy
Ability Score Increase. Your Wisdom score increases by 2 and your Constitution score increases by 1.
Age. Zomages are created completely aware. They can live for up to 1000 years on average before they begin to crumble and fade.
Alignment. Due to their loose programming, zomages are able to take on a variety of alignments.
Size. Zomages are usually about the size of humans, or shorter. Your size is Medium.
Speed. Your base walking speed is 25 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Undead Nature. Your creature type is undead instead of humanoid. You do not need to eat, sleep, breathe or drink, but you may do so if you wish. You are resistant to necrotic damage, but you are vulnerable to radiant damage.
Innate Necromancy. You have the power of necromancy within your bones. You know the chill touch cantrip. At 5th level, you learn the animate dead spell and can cast it at its lowest level. You must finish a long rest before using this spell again. Wisdom is your spellcasting modifier for these spells.
Necro Fear. You strike fear into those who know of your true nature. You have advantage in Charisma (Intimidation) rolls against creatures who are aware of your race.
Languages. You can speak, read, and write Common and one other language of your DM's choice, given to you by your master.
Random Height and Weight
|5′ 4″||+1d12||100 lb.||× (1d4) lb.|
*Height = base height + height modifier