Zergling (5e Creature)

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Zergling[edit]

Small aberration (zerg), unaligned


Armor Class 13 (natural armor)
Hit Points 22 (5d6 + 5)
Speed 40 ft. (60 ft. on creep), burrow 10 ft.


STR DEX CON INT WIS CHA
8 (-1) 13 (+1) 12 (+1) 4 (-3) 10 (+0) 4 (-3)

Saving Throws Dex +3
Skills Acrobatics +3, Athletics +1, Perception +2, Stealth +3, Survival +2
Proficiency Bonus +2
Damage Vulnerabilities psychic
Senses darkvision 60 ft., passive Perception 12
Languages
Challenge 1/4 (50 XP)


Hivemind. The zergling can communicate thoughts and emotions telepathically with other zerg in a 1,000-foot radius. This communication is impossible if no overlords are within 1 mile, and is interrupted for 10 minutes if the zergling takes psychic damage.

ACTIONS

Multiattack. The zergling makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.


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Zergling - by AcidNeku https://www.deviantart.com/acidneku

Zerglings are small, frontline melee attackers. They are weak individually, but rarely travel in packs of less than four, and usually appear in large numbers to support forces of more powerful zerg. Zerglings use their speed and agility to close in quickly on enemies and surround them, hopping over obstacles with the help of their vestigial wings, before using many rapid attacks to wear down their enemies.

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