Zannan (3.5e Deity)

From D&D Wiki

Jump to: navigation, search


Greater Deity
Symbol: White skull sat atop a pair of bone scales
Home Plane: The Shadowland
Alignment: Lawful Neutral
Portfolio: Death and Time
Clergy Alignments: Must be Lawful
Domains: Balance, Fatality, Law, Time, Travel
Favored Weapon: Sickle or Scythe
This page needs an image. If you are an artist, or know of any image that would fit this page, please upload a picture and add it.

More information...

Zannan is the bane of the undead, and friend to the bereaved. He controls the ebb and flow of time and the rightful balance of life and death. Upon death, he is the ferryman who delivers the souls to their patron deity. When bringing a person back from death, he is the one who sets the term of the bargain. HE is the nemesis to the undead, and the followers of Zannan actively seek out and destroy any found. Clerics of Zannan turn undead.


Life is a series of consecutive events that lead to an end. The cycle of life and death must never be interrupted. Those who die have served their purpose and have been chosen to pass on to the next life, or be placed back into the circle to start anew as a soul in a fresh body. Time and death are absolute. Undeath is abomination.

Clergy and Temples[edit]

Temples are usually somber places with little color found at the outskirts of a town. The clergy are known to dress in dark robes with deep hoods and carry themselves with a quiet seriousness. Their warriors and clerics are generally fit with suits of black intimidating plate mail to remind the populace of their solemn promise to keep the balance of life and death.

Back to Main Page3.5e HomebrewDeitiesGreater

Home of user-generated,
homebrew pages!