Zacian (5e Creature)

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Medium fey, lawful good

Armor Class 14
Hit Points 238 (28d8 + 112)
Speed 30 ft.

25 (+7) 18 (+4) 18 (+4) 16 (+3) 16 (+3) 15 (+2)

Skills Athletics +14, Intimidation +9
Senses passive Perception 13
Languages Celestial, Common, Sylvan
Challenge 22 (41,000 XP)

Legendary Resistance (3/day). If Zacian fails a saving throw, it can choose to succeed instead.

Magic Resistance. Zacian has advantage on saving throws against spells and other magical effects.

Rejuvenation. If it dies, Zacian returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Innate Spellcasting. Zacian's spellcasting ability is Constitution (spell save DC 19). Zamazenta can innately cast the following spells, requiring no material components:

At will: sword burst (17th level), zephyr strike

3/day each: banishing smite

1/day each: mordenkainen's sword

Magic Weapons. Zacian's weapon attacks are magical.


Multiattack. Zacian makes three attacks: two with its Behemoth Blade and one with its Sacred Sword.

Behemoth Blade. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 73 (12d10 + 7) slashing damage.

Sacred Sword. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 35 (8d6 + 7) slashing damage.


Intrepid Sword. In response to another creature within 5 feet of it being hit by an attack roll, Zacian makes one Sacred Sword attack against the attacker.


Zacian can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Zacian regains spent legendary actions at the start of its turn.

Detect. Zacian makes a Wisdom (Perception) check.

Swords Dance (Costs 2 Actions). Until the start of its next turn, creatures within 5 feet of Zacian gain advantage on attack rolls until the start of Zacian's next turn

Sacred Sword (Costs 2 Actions). Zacian makes one Sacred Sword attack.

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