Za'az Fa'lyk (5e Deity)

From D&D Wiki

Jump to: navigation, search

Za'az Fa'lyk[edit]

Alignment. Neutral Evil
Domains. Nature and Death
Divine Rank. Demigod


Za'az themself isn't so much one entity as it is a collection of souls twisted into the shared purpose of torturing the souls in Hell in order to strengthen them. Not just in power, but in desire to break free from hell. So that those that do will torment, harden and strengthen the living just as Hell did to those damned souls.

When Za'az truly believes a soul cannot be strengthened to sufficient degree, they usually choose to use the power of that soul to create blooming gardens full of poisonous plants which most often become Dark Druid Groves.

Za'az's form is spiritual energy, but when they wish to make their identity clear they manifest mimicking a wispy humanoid form in a breastplate of bone and a hooded black cloak. Za'az speaks with four voices in unison, each distinctly different from the last.

For only the most talented of warriors and agents, Za'az may choose to smuggle those strengthened souls to the Astral Plane for a secret team built for their own purposes, which may possess any suitable form at any given time.

If threatened to the point of battle Za'az Fa'lyk most often manifests a spiritual longsword alight with green flame, and will summon more spirits to fight alongside them, often sending spirits charging wildly at their enemies with a wave of their free hand. They are linked with any spirit they attempt to control (spirit would have to roll natural 20 to resist) and are treated as using "true name magic" for the purposes of controlling those spirits. Under these circumstances, "True Name Magic" essentially means the spirits could not refuse the commands not matter what they were.

Those of all walks of life have come to know Za'az as worthy of worship. Most often Dark Druids, Death Clerics and Necromancers. More obscure followers include some demons with secretly held beliefs and at least one doomsday cult predicting the eventual end of all life when the spirit-world finally becomes too powerful in the cycle of growth Za'az has laid out.

Places of worship to Za'az Fa'lyk are preferably within the lush and poisonous areas believed to have been created by Za'az, though any forest has proven to be a suitable substitute.

Favored Weapons of the followers of Za'az Fa'lyk are Longswords.

Unholy Relics of Za'az Fa'lyk are generally attempts by his followers to create a sword much like their own, though many of their experiments get the color of the flame wrong for some reason.

Za'az's spells for his chosen followers include Spiritual Guidance, Speak With Dead, Raise Dead (incorporeal Only), Create Plants, Restore/Mend Plants, and Summon Nature's Ally (all levels). However, when a worshiper of Za'az Fa'lyk uses Summon Nature's Ally, it summons a plant-creature resembling the creature they wanted to summon, possessed by a damned soul from Hell.

Additionally followers of Za'az Fa'lyk who get animal companions by class may choose to have one of these plant-creature variants as their animal companion.

0.00
(0 votes)

Back to Main Page5e HomebrewDeities

Home of user-generated,
homebrew pages!


Advertisements: