Yuki-Onna (5e Creature)

From D&D Wiki

Jump to: navigation, search


Medium fey, chaotic neutral

Armor Class 16 (natural armor)
Hit Points 143 (22d8 + 44)
Speed 30 ft.

12 (+1) 18 (+4) 15 (+2) 12 (+1) 16 (+3) 18 (+4)

Saving Throws Con +5, Cha +7
Skills Deception +7, Insight +6, Perception +6, Stealth +7
Damage Vulnerabilities fire
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities cold
Condition Immunities charmed
Senses darkvision 60 ft., passive Perception 16
Languages Common, Elvish, Sylvan
Challenge 8 (3,900 XP)

Innate Spellcasting. The yuki-onna’s innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The yuki-onna can innately cast the following spells, requiring no material components:

At will: dancing lights, fog cloud, gust of wind, ray of frost
3/day each: misty step, sleet storm, wind wall
1/day each: cone of cold, control weather, ice storm

Magic Resistance. The yuki-onna has advantage on saving throws against spells and other magical effects.

Freezing Body. A creature that touches the yuki-onna or hits it with a melee attack while within 5 feet of it takes 11 (2d10) cold damage.


Paralyzing Touch. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) cold damage. The target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. An affected creature can repeat the saving throw at the end of

Charm. The yuki-onna targets one humanoid it can see within 30 feet of it. If the target can see the yuki-onna, it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 24 hours. The charmed target sees the yuki-onna as a close friend or lover and will obey the yuki-onna’s verbal commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or the effect on it ends, the target is immune to this yuki-onna’s Charm for the next 24 hours.
The yuki-onna can have only one target charmed at a time. If it charms another, the effect on the previous target ends.

Draining Kiss. The yuki-onna kisses a creature charmed by it or a willing creature. The target must make a DC 15 Constitution saving throw against this magic, taking 32 (5d10 + 4) psychic damage on a failed save, or half as much damage on a successful one. The target’s hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

A yuki-onna claims another victim. (source)

In the frozen forests of the north, the yuki-onna stalk their prey. They appear before lost and lonely travelers, offering them warmth and comfort. Then, when the unsuspecting soul comes into her arms, the yuki-onna steals their life with a freezing kiss.

Ethereal Beauty. Yuki-onna resemble breathtaking human or elven women, with long raven hair and skin as pale as snow. They often wear sheer white gowns, kimonos, and other fanciful clothes ill-suited to the freezing climates in which they dwell.

Frigid Temptresses. Yuki-onna prey on humanoids much as succubi do, though they are not fiends. In addition to their unearthly beauty, they have the power to ensnare men’s minds, the better to lure victims into their deadly embrace. Their very touch drains warmth from a living creature’s body, until all that remains is a frozen corpse.

Elemental Forces. Yuki-onna originally hailed from the coldest reaches of the Feywild, and they have innate power over ice and snow. That they often appear before their victims during blizzards is no coincidence, for they know exactly when such storms will occur and can even create them through magic. Though they prefer to go after lone prey and will flee if outnumbered, a yuki-onna that has been backed into a corner is a force to be reckoned with.

Patient Predators. Yuki-onna make their lairs near roads and trade routes, waiting for travelers to pass by. They will stalk travelers and caravans for days, singling out targets to lure away from the group. Only then, when a suitable opportunity presents itself, will she whip up a blizzard and move in for the kill.

Back to Main Page5e Homebrew5e Creatures

Home of user-generated,
homebrew pages!