Young Dusk Dragon (5e Creature)
From D&D Wiki
Young Dusk Dragon
Large dragon, chaotic evil
Saving Throws Str +9, Dex +5, Wis +5, Cha +8
Bite. Melee Weapon Attack: +7 to hit, reach 10ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) necrotic damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons.
Expiration. The dragon releases a wave of death in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw. On a failed save, a creature takes 49 (11d8) necrotic damage and is frightened until the end of its next turn. On a successful save, a creature takes half as much damage and is not frightened. A humanoid reduced to 0 hit points by this damage dies and rises as a zombie under the dragon's control. The zombie acts immediately after the dragon in the initiative count.