Young Dawn Dragon (5e Creature)

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Young Dawn Dragon[edit]

Large dragon, lawful good


Armor Class 18 (natural armor)
Hit Points 147 (14d10 + 70)
Speed 40 ft., fly 80 ft.


STR DEX CON INT WIS CHA
20 (+5) 12 (+1) 20 (+5) 12 (+1) 13 (+1) 16 (+3)

Saving Throws Dex +5, Int +5, Con +9, Cha +7
Skills Nature +5, Perception +5, Reigion +5, Stealth +5
Damage Vulnerabilities necrotic
Damage Immunities radiant
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 15
Languages Common, Draconic
Challenge 9 (5,000 XP)


ACTIONS

Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons.

Radiant Dawn. The dragon exhales a holy light in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw. On a failed save, a creature takes 54 (12d8) radiant damage and is blinded until the end of its next turn. On a successful save, a creature takes half as much damage and is not blinded.
Charming Breath. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 15 Constitution saving throw. On a failed save, the creature is charmed by the dragon for 1 minute, regarding the dragon as a trusted friend to be heeded and protected. Although it isn't under the dragon's control, it takes the dragon's requests and actions in the most favorable way it can. Each time the dragon or the dragon's companions do anything harmful to an affected creature, it may repeat the saving throw, ending the effect on itself on a success.


Thanks to the creator of https://www.dandwiki.com/wiki/Young_Iron_Dragon_(5e_Creature) as I have copied his Charming Breath word by word.



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