Yodae (5e Race)
From D&D Wiki
|Yodai. Creator: Trazh Panda!|
What are they?
Mysterious fluffy beings brought over from another world that is no longer and wander in worlds across the multiverse. Nobody knows what happened to their original world, it seems even they don’t know but they don’t seem mind as they attune to the magical flow. These rabbit-like folk tend to keep to their own tribes with the occasional trade between the tribes, few dare to travel but the ones that do either die early in their adventures, quickly make it back home scared half to death or become great adventures, aside adventuring some also try to trade and help out the other races when they are in need, even if they don't want the help.
They don't tend to take on names in the traditional sense, instead you may hear them call their kin or someone they they've met by their actions or by the person's appearance, like the examples below;
Example: Spiky, Slick, Sly-fox, Staryeye, Fleetfoot, Foxy, etc.
Ability Score Increase. Your Dexterity score increases by 1 and your Charisma score increases by 2.
Age. Yodai tend to mature around the age of 10 and can live up to 200+ year old, the oldest known Yodai to still be alive is 269 years old.
Alignment. Most Yodai tend to lean toward the neutral good side of things but can be a bit naive and can be tempted to stray down bad paths.
Size. Due to your smaller stature, usually around under 3 feet tall, your size is small.
Speed. Your base walking speed is 20 feet.
Fey Ancestry. You have advantage against saving throws against being charmed, and magic can't put you to sleep.
Trance. Yodai sleep very lightly compared to other races, remaining semiconscious, for 4 hours a day. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Darkvision. Due to your ancestors' nature for living in dimly lit places such as caves and dense forests your race has evolved to see better in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only Shades of Gray.
Magical Affinity. Due to the mystical presence of the single horn upon your head you are able to innately cast magic, you may choose 1 cantrip and a 1st lvl Spell from the Sorcerer and Druid spell lists, at 5th character level you gain another cantrip and 2nd lvl spell to cast once per long rest. You do not need material components for these spells, your horn can be used as a arcane focus even if you are a spellcaster. Your spell casting ability is Charisma.
Languages. You can speak, read, and write Common and Sylvan.
Random Height and Weight
|2′ 6''||+2d4||20 lb.||× (1d6) lb.|
*Height = base height + height modifier