Yocham (3.5e NPC)

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CR 2

Male dwarf intercessor 2
LN Medium humanoid (dwarf)
Init/Senses +1/darkvision 60 ft.; Listen +0, Spot +0
Languages Common, Dwarven, Undercommon
AC 17, touch 11, flat-footed 16; +4 dodge against giants
(+4 armor, +2 shield, +1 Dex)
hp 20 (2 HD)
Resist stability
Fort/Ref/Will +6 (+8 against poison)/+1/+0; +2 against spells and spell-like effects
Speed 20 ft. (4 squares)
Melee dwarven waraxe +4 (1d10+2/×3) or
Melee warhammer +4 (1d8+2/×3) or
Melee handaxe +4 (1d6+2/×3)
Ranged throwing axe +3 (1d6+2)
Base Atk/Grp +2/+4
Atk Options Power Attack, +1 attack against goblinoids and orcs
Special Actions intercession, turn air creatures/rebuke earth creatures (+2, 5/day, 2nd), turn water creatures/rebuke fire creatures (+2, 5/day, 2nd)
Abilities Str 15, Dex 13, Con 16, Int 12, Wis 10, Cha 6
SQ stonecunning, weapon familiarity, heroism, Fire and Earth domains
Feats Power Attack
Skills Appraise +2 (+4 with stone or metal, +4 weapons), Bluff +2, Craft (weaponsmithing) +6 (+8 with stone or metal weapons), Diplomacy +6, Intimidate +2, Knowledge (religion) +5, Search +1 (+3 to notice unusual stonework), Sense Motive +2
Possessions backpack, heavy steel shield, holy symbol, scale mail, 3 throwing axes, tinderbox
Patron Deity Dwarven God of the Forge
Stonecunning (Ex) This ability grants Yocham a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. If Yocham merely comes within 10 feet of unusual stonework he can make a Search check as if he were actively searching, and Yocham can use the Search skill to find stonework traps as a rogue can. Yocham can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.
Weapon Familiarity (Ex) Yocham may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.
Stablity (Ex) Yocham gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
Heroism (Ex) Yocham may use his Strength bonus instead of his Charisma bonus with Bluff, Diplomacy, Intimidate, and Sense Motive skill checks and in any domain granted ability.
Intersession (Su) Once per day as a swift action, Yocham may request intersession that takes form in one of the following effects (CL 2nd): cure minor wounds, light, read magic

Yocham serves the dwarven god of the forge. He travels from forge to forge seeing to the safety of the scattered blacksmiths, taking up arms to protect those craftsmen. As an extension of his calling, he protects all who forge in peace, even those who are not dwarves.

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