Yetifolk (5e Race)
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|“||"Look, the folk that live here, they aren’t very… sociable if you get my drift. Just let me do the talking, and for the love of Auril, PUT OUT THAT TORCH!"||”|
|—Vordir the Mountaineer to his party as they pass through Yetifolk lands.|
Few can claim to have seen Yetifolk, who live high in the snow covered peaks of mountains. Even fewer can claim to have seen their faces, as they prefer to cover what little of their skin that isn't covered in their thick white fur with animal furs, and bone masks over their faces.
Yeti folk are tall and well built, with massive hands that could easily wrap around the face of an adult human, and yet still have the coordination and soft touch to weave a basket or string a bow. Their hands along with their faces and feet are the only things not covered by fur, revealing their black skin, similar to that of a polar bear.
Yetifolk are an offshoot of their more evil and wild ancestors the yeti and as such share their ancestors primal fear of fire.
Yetifolk and their less civilized kin have a mutual hatred of each other. It is not uncommon for a yeti to breakaway from hunting a defenseless group of mountaineers to hunt a yetifolk that entered it's peripheral vision and yetifolk often require young hunters to kill a yeti by themselves to advance as an "adult" in the eyes of the tribe.
Other than that, yetifolk do not have many races they are averse to as they have had very limited contact to begin with, however, they may be suspicious of fire gensai and dragonborn, less to do with cultural grievances and more to do with the element they are associated with.
Yetifolk live in hunter gatherer tribes that wander the upper reaches of snowcapped mountains led by an elder, who leads the tribe in both practical and spiritual problems. Due to the harsh unforgiving nature of the environment, the tribe means a great deal to them, and it is uncommon for Yetifolk to be seen tribe-less, though exceptions happen. From a young age, members of the tribe are expected to work and provide for themselves as members of the tribe, and lazy members are quickly whipped into shape or die out. An insult among the yetifolk is "Finger eater" meaning, a yetifolk who is idle and doesn't use his "fingers" and who is afterwards forced to eat them when he doesn't have food.
Yetifolk culture also includes various unspoken laws and etiquette. While they have a long list of these some of the more prevalent ones include, covering any skin uncovered by their fur, wearing a mask as to not offend people with with a rude expression, keeping silent during a fight or during a meal, to prevent their hunger or will to fight to escape them through their words, offering gifts when entering the territory of another tribe, usually large game, or a yeti skull and exiling the elderly from the tribe into the mountains with a single spear, to prevent them from being a burden on their families, but also to let them go with some dignity. This may make it a little jarring for yetifolk who leave their tribe to live among other races.
Yetifolk names are first the clan name and then the yetifolk's personal name. For example, someone of the clan "Ba" with the personal name "Rabten" would be "Ba Rabten". Yetifolk are very proud about their names, and a joke about it or even a mispronunciation could be taken as an insult.
Male: Karma, Yeshe, Kalden, Nawang, Sonam, Tenzin
Female: Nima, Dohna, Choden, Dolkar, Pema, Lhamu
Clans: Fu, Ba, Ren, Cho, Wa, Ki, Rin, Zan
Yeti like humanoids that live in the cold reaches of the mountains.
Ability Score Increase. Your Strength, Constitution and Wisdom scores each increase by 1.
Age. Yetifolk have lifespans comparable to humans though they enter adulthood earlier usually about 12 or 13.
Alignment. Most yetifolk follow strict etiquette and tribal traditions making them lean more toward lawful. Their hatred for Yetis often make them stay away from evil, but not always.
Size. Yetifolk are between 6 and 7 feet tall and weigh around 280 pounds. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Mountain Born. You’re acclimated to high altitude, including elevations above 20,000 feet.
Gift of Cold. You can use your action to exhale in 15-foot cone an icy breath. When you use Gift of Cold, each creature in the area of the exhalation must make a Constitution saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.
Thick Fur. You have resistance to cold damage.
Winter Coat. You have advantage on Dexterity (Stealth) checks made to hide in arctic terrain.
Fear of Fire. If you take fire damage, you have disadvantage on attack rolls and ability checks until the end of your next turn.
Languages. You can speak, read, and write Common and Yeti.
Random Height and Weight
|6′ 0″||+2d6||280 lb.||× () lb.|
*Height = base height + height modifier