Yellow Yoshi (5e Creature)
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Medium beast, neutral good
Illumination. The yoshi can use its bonus action to shed bright light in a 10-foot radius and dim light in an additional 10 ft. It can use its bonus action again to stop glowing. While glowing, all of its melee attacks deal an extra 2 (1d4) radiant damage (included in the attack).
Flutter Jump. The yoshi's jumping distances are equal to half its walking speed. Additionally, the yoshi can use its bonus action to add an additional 5 feet to its jumping distances. This benefit lasts until the end of the yoshi's turn.
Multiattack. The yoshi makes three attacks: one Tail and two Pummels.
Pummel. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning and 2 (1d4) radiant damage.
Tail. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning and 2 (1d4) radiant damage.
Yoshis are a species of dinosaurs with large noses, short arms, and friendly personalities. They are normally found in remote locations, where they live in peace with other inhabitants. Their diet consists mainly of fruit from tall trees, which they reach with their abnormally long tongues.
Yoshis come in various colors. Green are the most common, but the colors can range anywhere from red to purple. Their colors don't really represent their rank in society, rather, their color represents their abilities. Yellow yoshis are known for their ability to make their bodies glow with bright light.
Adventurers that encounter them are greeted with a smile and a hearty welcome as the yoshis exclaim "Yoshi!" They aren't hostile, and will only attack when provoked. In combat, they use their tail and fists to protect themselves. Yellow yoshis will use their glowing bodies to inflict more damage with their attacks.