Yegul (5e Race)
From D&D Wiki
Yeguls are a simple people native to the deep oceans of the material plane. These eel-like humanoids sport smooth, slimy skin, and instead of legs, they have the bottom half of an eel. They have small frills running up their tail, arms and back. They have an eel-like face with small slots for their nose and vibrant colored eyes ranging from yellow to blue.
The Yeguls are sea-dwelling, amphibious eel people that live in the deep oceans of the material plane. The Yegul are an evolutionary offshoot of the Merfolk, another sea-dwelling people. To escape the vicious clutches of the Merrow, a tribe of Merfolk escaped and hid in the deep oceans of the world. There they evolved and adapted to their new surroundings and eventually became the Yegul.
As a people, Yeguls are generally good at medicine and famous for their spices formed underwater. Yegul exist in small tribes in deep sea oceans, commonly led by the oldest Yegul in the tribe. A Yegul will typically stick with its tribe, but there have been Yegul who have left the tribe in order to explore the world and help people. They will typically make their dwellings in small undersea caverns and hovels. But a Yegul tribe typically won't stay in one place for long and are known to migrate frequently in order to stay safe from other deep-sea threats. The Yegul would much rather run away than engage in combat for they are peaceful people. Yet is not uncommon that many Yegul will fall into the clutches to the seas more violent inhabitants. They have befriended deep-sea jellyfish, tuning them into their mounts and pets.
Yegul females also have very low birthrates. But the Yegul's have evolved in a way to both combat the low birthrates and the frequent deaths in order to preserve their race. When male Yegul reach a certain age, over the next few months they will transition into the opposite gender and be able to produce offspring. Yegul females are also able to produce a mucus-milk like substance from their breasts in order to feed their offspring.
In Sylvan, c represents the "tʃ" sound and zh represents the "ʒ" sound.
Male: Apdo, Bol, Cavo, Cisuk, Dral, Ezean, Gikan, Kotori, Kupuc, Madan, Mazkoi, Modao, Nantan, Peho, Semanic, Temos, Tiriro, Togan, Tohisis, Tse, Veferos, Viko, Yiduha, Zeloti, Zhazzo
Female: Azra, Cillei, Cocada, Ditaka, Diwali, Giaska, Hani, Honovi, Iyelpri, Kona, Lamina, Leska, Linpa, Melara, Nebira, Risaruri, Saca, Sikina, Tainosa, Tubasau, Tutima, Watini, Ziraca
Surname: Adellum, Akorebi, Celmani, Harafar, Hesen, Hototo, Kadri, Kajiram, Kamotho, Kesteju, Lugeme, Maka, Nolokuk, Raisomi, Saisomo, Sucoc, Veffimfer, Yabril, Yodam, Yogai
Deep sea-dwelling, amphibious eel people.
Ability Score Increase. Your Dexterity increases by 2, and your Wisdom score increases by 1
Age. Yeguls mature around age 14 and live around 200 years.
Alignment. Yeguls vary in their morality, but they all love freedom. Most are chaotic good.
Size. Yegul range from 5 to 6 feet long, but their upper body is the same size as a human's. Your size is Medium.
Speed. Your base walking speed is 20 feet. Your swimming speed is 40 feet.
Amphibious. You can breathe air and water.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Jellyfish Ally. Yeguls possess a symbiotic relationship with jellyfish and other electric producing animals of the sea. You are resistant to lightning damage and have advantage on Wisdom (Animal Handling) checks made against jellyfish and similar creatures.
Electric Shock. You know the shocking grasp cantrip and can cast it at will.
Languages. You can speak, read, and write Aquan and Common.
Random Height and Weight
|5′ 2″||+1d8||82 lb.||× (6d4) lb.|
*Height = base height + height modifier