Yeetogwenam (5e Creature)

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Huge outsider, lawful evil

Armor Class 17 (Scarred Flesh & Tattered Armor)
Hit Points 200 (15d12 + 80)
Speed 30ft.

25 (+7) 6 (-2) 20 (+5) 6 (-2) 14 (+2) 6 (-2)

Saving Throws STR +12, CON +10
Skills Athletics, Perception
Damage Vulnerabilities Radiant
Damage Resistances Non-Magical Slashing, Bludgeoning, Piercing
Damage Immunities Necrotic, Cold
Condition Immunities Blind, Charmed, Paralyzed, Deaf
Senses passive Perception 12
Languages — Primordial, Void (Mixture of Deep Speech and Abyssal)
Challenge 13 (10,000 XP)

God of Annihilation: Yeetogwenam deals an extra die of damage when attacking with weapons he is proficient with (included in the attack). Additionally, Yeetogwenam cannot be restrained or otherwise immobilized unless set upon either by a creature of his size (huge) or larger, or by no less than 5 large creatures at once, or 40 medium creatures. Small and tiny creatures have no chance of restraining him regardless of number.

Scars of the Endless War: Yeetogwenam is immune to necrotic and cold damage, and resistant to all forms of non-magical slashing, bludgeoning, and piercing damage due to the thick scars and heavy callouses that cover his form. This also leaves him vulnerable to Radiant damage and Silvered weapons, taking an additional die of damage whenever hit by either.

Senses of the Elders: Yeetogwenam is immune to any effects which would render him blind, deaf, or otherwise unable to control his body or his mind.


Multiattack: Yeetogwenam makes one attack with its Axe of Desolation or one attack with its punch and one Slam attack.

Axe of Desolation Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 23 (2d12 + 7) bludgeoning damage.

Punch Melee Weapon Attack: +12 to hit, reach 10ft., one target. Hit: 15 (1d6 + 7)

Slam Melee Weapon Attack: +12 to hit, reach 10ft., one target. Hit: 19 (1d8 + 7) Bludgeoning damage. If the attack hits its target, ir must make a DC 18 Str saveing throw or be knocked prone, or alternatively thrown 20ft. in any direction in front of Yeetogwenam (Yeetogwenam chooses the direction).


The Yeetogwenam can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Yeetogwenam regains spent legendary actions at the start of its turn.

Punch (1 Action): Yeetogwenam makes a punch attack targeting a creature within range.

Pressure (2 Actions): Yeetogwenam uses his unearthly presence to exert additional gravitational force on creatures within 60ft. of it. Each creature within range must make a DC 17 Str saving throw or have their movement halved until the end of Yeetogwenam's next turn.

Yeetogwenam is a God of the Void, a plane of existence that serves as home to an infinite number of eldritch creatures. Yeetogwenam has existed since time and has been locked in harsh combat with whatever forces it deems worthy of annihilation. Its ultimate desire is to destroy all things, the void included, but is too mentally inferior to devise any meaningful plan towards that end and is as a result left to savagely destroy what he can. Like all creatures of the Void, Yeetogwenam requires a vessel to exist in any physical plane. When in such a plane he appears as a colossus standing 30ft. tall covered in tattered armor composed of shredded, hooded robes and stray shards of metal held loosely together by cloth strips and the tar-like texture of his pitch-black skin. Its skin is covered fully in thick scars and heavy amounts of callouses that lend to its impressive physical resistance. His face is like a thick, porous rock that bears a bright green flame within that jets from the pours when it is engaged in combat. A single, smooth, horn-like protrusion extends from the left side of what might be its forehead.

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