Yautja, Variant (5e Race)
From D&D Wiki
The Yautja are bipedal humanoids that are largely distinguished from humans by their large frames, reptilian skin, long hair-like appendages (called dreadlocks), and arthropod like mandibles. They are also differentiated by the lack of other familiar features, such as the nose and ears. While generally uniform, each Yautja's physical appearance includes a number of subtle variations, akin to human genetic diversity. Similarly, while Predator heights vary, they are typically over 7 feet tall, although some have been known to grow to 8 feet or even taller. The species' reptile-like skin can range in color from light to dark, be mottled or clear, and can appear dry or moist and clammy.
Culture and History
Yautja society is broadly defined by two features: the Hunt and their tightly binding code of honor.
The Hunt refers to the ritualistic hunting of any lifeform that they consider 'worthy'. This typically involves dangerous creatures and even intelligent lifeforms on occasion. This practice appears to be the ultimate foundation of their society and serves to establish an individual's role and status among other Yautjas, such that experiencing defeat during a hunt will often cause them to commit honorable suicide rather than return.
The code of honor that guides their society also determines how a hunt takes place. This code of honor dictates what makes an adversary worthy and thus serves to increase the honor of an individual or clan, and thereby their social standing. Of course, not all Yautjas observe or respect this code and are summarily deemed "bad bloods". These Yautjas are typically exiled from their society and often hunted by others.
The Yautja society appears to be a heavily gendered one; even the names of the Predators tend to have masculine and feminine connotations, similar to many other romantic languages. Male names often end with 'e' (i.e: Dachande, Tichinde, Skemte, Nakande, ect.) while female names tend to end with 'i' (i.e: Vagouti, Hashori).
Alternatively, we see many Yautjas who have "nicknames" of sorts, such as Chopper, Celtic, Berserker, and Falconer.
Ability Score Increase. Your Constitution score increases by 1.
Age. Maturity seems to occur within two centuries, after which Yautja can seemingly live for hundreds to thousands of years. Maximum lifespan is unknown.
Alignment. The majority of Yautja strongly adhere to a strict code of honor, resulting in a strong lean towards lawfulness. Some, however, break this code and become "bad bloods", who are typically exiled and hunted.
Size. Yautja are considerably larger than nearly any race, standing between 7' and 8' feet tall and weighing in the area of 400 lbs. Your size is medium.
Speed. Your base walking speed is 40 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Yautja Weapon Training. You are proficient with the longbow, warhammer, shortsword, longsword.
Natural Hunter. You gain proficiency with two of the following skills of your choice: Acrobatics, Athletics, Perception, Stealth, and Survival.
Languages. You can speak, read, and write Common, Yautja, and one other language of your choice.
Ability Score Increase. Your Dexterity score increases by 2.
Raw Agility. Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can’t use it again until you move 0 meters on one of your turns.
Vertical Hunter. You gain a climbing speed equal to your movement speed.
Tracker. Whenever you make an Wisdom (Survival) check to track the movements of a creature, you add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Tool Proficiency. You gain proficiency with the herbalism kit
Ability Score Increase. Your Strength score increases by 2.
Menacing. You have proficiency in the Intimidation skill.
Savage Attacks. When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.
Toughness. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Relentless Endurance. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.
Ability Score Increase. Your Strength and Dexterity scores each increase by 1.
Saving Face. Hunters are careful not to show weakness in front of their allies, for fear of losing status. If you miss with an attack roll or fail an ability check or a saving throw, you can gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +5). Once you use this trait, you can't use it again until you finish a short or long rest.
Esprit De Corps. You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.
Martial Proficiency. You are proficient in light and medium armor.
Studied Warrior. You learn one language of your choice, and you are proficient with one skill or tool of your choice.
Random Height and Weight
|6'6′ 78″||+2d10||350 lb.||× (2d6) lb.|
*Height = base height + height modifier