Yasuo, the Unforgiven (5e Creature)
From D&D Wiki
Yasuo, the Unforgiven
Medium humanoid (human), neutral good
Saving Throws Dexterity +14, Constitution +10, Wisdom +12, Charisma +10
Way of the Wanderer. Yasuo's scores a critical hit upon an 18-20. Additionally, Yasuo builds toward a shield whenever he is moving. When Yasuo travels a total of 90 feet, he obtains a Wind Shield. The shield triggers when he takes damage from a hostile creature or summoned being. A layer of wind surrounds his form, absorbing the attack or targeting spell, nullifying all effects and damage. This shield lasts until the beginning of Yasuo's next turn. While it is active, he does not build another.
Path of the Wind. Yasuo's attacks are considered magical.
Katana. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 17 (3d6 + 7) slashing damage.
Steel Tempest. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 20 (4d6 + 7) piercing damage. Yasuo gains a stack of Tempest for 2 rounds. While he has 2 stacks of Tempest at the same time, his next usage of Steel Tempest will be Storm Surge instead. Yasuo can use Steel Tempest immediately after Sweeping Blade, turning it into a circle attack with a range of 5 feet. He makes a separate attack for each target. Storm Surge is activated from the circle as well, casting it at the tip of his sword.
Storm Surge. Yasuo's blade throws a whirlwind in a line 5 feet wide and 25 long. Creatures and objects within the affected area take 13 (3d8) bludgeoning damage, then make a DC 22 Dexterity saving throw. Those that fail the save are tossed 10 feet into the air and are knocked prone. Targets remain in the air for the remainder of the round and are considered prone while airborne. A successful save prevents being knocked prone or airborne.
Sweeping Blade. Yasuo dashes forward 20 feet, passing through a selected target and any creatures and objects no wider than 5 feet, dealing 18 (4d8) slashing damage to the target only. This does not provoke attacks of opportunity. If Yasuo ends in the same space as an object or creature, both immediately take 21 (6d6) bludgeoning damage and are knocked prone in adjacent, unoccupied spaces, if able.
Wind Wall (Recharge 4-6). Yasuo summons a wall of wind 25 feet long, 15 feet tall and 1 inch thick. All ranged attacks, ranged spell attacks, and spells that enter the wall from any angle are dispelled. The wall lasts for three rounds and drifts forward 2.5 feet per round.
Last Breath (6). Blinks to an Airborne enemy champion, dealing 42 (8d6 +14) slashing damage and holding all airborne enemies withing 5 ft. adjacent to the target in the air for an additional round. Fulfills the movement requirement for a Wind Shield, but resets all stacks of Tempest. For 3 rounds, Yasuo's attacks ignore resistance to his damage.
The Unforgiven can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Unforgiven regains spent legendary actions at the start of its turn.
Ale (3/day). Yasuo drinks a swig from his waterskin, regaining 13 (4d4+4) Hit Points.
Move. Yasuo can move up to half his movement speed.
Sweeping Blade (2 Actions). Yasuo can cast Sweeping Blade.