Yarny (5e Race)
From D&D Wiki
|“||Magic rope is one thing. Magic yarn... Come on! I only wanted to make a pink sweater!||”|
|—Attributed to Tefina, the elvish tailor|
Soft in the inside and outside, with a very bright appearance and adored by both children and adults, yarnies are creatures of adorableness. Born by magic or self sacrifice, this creatures only want to be hugged and to keep people warm... unless you find their bad side, that they can use to their advantage.
Although their own origin as constructed creatures made by other yarnies permits many types of them, they are often made from any color of wool (The natural wool color is usually the standard, so white and brown yarnies are mayority) and tend to have two short, stubby legs; identical to their two arms; with a plump, small and fluffy body and torso and, often, sizeable heads in relation to the total size. Their eyes tend to be done out of buttons, frequently metal, ceramic or bone. Although this is a standard, it is not uncommon that they have other forms. Their exterior is always crotcheted to perfection and as they grow the fuzzy feeling of it starts dissapearing, although there are ways to recover it with certain techniques of scrubbing and washing themselves. Their insides are usually made out of cotton, linen, wool or other such soft materials.
While still small, they take on many shapes of the parent choice, but bear-like is by far the prefered style.
|Source: http://lucyravenscar.blogspot.com/ Property of Lucy Ravenscar|
The first references to this race comes from a elvish tailor called Tefina, around 500 years ago, in a couple of now-lost texts that speak about living yarn. Legends say she created some experimental dyes and used it in some yarn. That yarn that she used to make a sweater started moving and hugging the tailor. No additional text has been found of her besides a couple of unrelated economical references, but it is true that the race references are fairly recent, so historians consider this legends, if not truth, at least close enough to it. What we do know by certainty is that if those dyes really exist, they are a very enclosed secrets to yarny, as they deny complete knowledge of this.
Some nations have adopted this creatures as low-maintenance pets or tailors, as they almost only require a place to stay and to be away from fire. They are rarely mistreated, as this creatures have a tendency to charm and force creatures to do their will if angered.
Yarnies often only work well with one of their own, although those that are owned are more calmed and cooperative. Although they can merge themselves with each other and grow in size in a long, torturous process called "union", this is particularly taxing for the survivor and only the strongest personality emerges, so it is uncommon. They are mostly created by one Yarny that wants a partner and knows how to do the process that might or not include the secret dye, but because of the extenious labor that is making another of their own race and finding the perfect materials to do it this creation takes from 6 months up to a year to complete, so only those in a stable position and with abundant free time do it.
As they are very, very few in numbers, this creatures tend to live in cities with other races. Obviously tailoring is one of their prefered activities, but they are also renowned diplomats for their afable character and their natural kindness, sometimes even acquiring political positions. They rarely do intensive physical works, as this make them dirty and they are hard to scrub. Their nature tends to be afable, but they will use their persuasive powers against whoever crosses them out if necesary, although this are very counted cases. They prefer humiliation instead of physical harm.
Free yarnies often have names that, more often than not, contain a pun relevant to knitting, yarn, textiles or related terms. Pet yarnies usually get named by their owner.
Male: Asofty, Michwool, Al-pacino, Wooly Sully
Female: Woolian, Yarnella, Stringa, Knittea.
A small, brightly coloured humanoid, made out of yarn
Ability Score Increase. Your Charisma score increases by 2 and your Intelligence score increases by 1.
Age. As Yarnies are made entirely out of fabrics they do not age. Rather, their body starts deteriorating at around 10 years, fully deteriorating after 50 years. If they merge, the age of the resulting one is the equivalent of 10 years old, even if they were younger.
Alignment. Yarnies are not prone to execute evil deeds unless crossed. They are usually lawful.
Size. Pure yarnies have short, stubby appendages and barely reach 3 feet, although some merged Yarnies have been known to be 7 feet tall. Your size is Small or medium. They rarelly weight over 30 pounds.
Speed. You have a base walking speed of 25 feet.
Adorable creature. You have proficiency in either deception or persuasion checks. You know the Friends cantrip. At level 3, you also learn the Charm Person and the Command spell. At level 5, you learn the Suggestion and the Fast friends spell. You can cast up to two of them as a level 3 spell without requiring a spell slot once every long rest by using this trait. This spells doesn't count against the number of spells you can prepare each day. Charisma is your casting ability for this spells.
Little tailor. You know the Mending cantrip. Mending, when used on yourself, makes you regain 1d4 health points. This spell doesn't count against the number of spells you can prepare each day.
Construct existance. You are considered a construct for the resolution of spell effects. You don't need to eat, sleep, drink or breath. Healing spells can't heal you and spells can't put you to sleep. Instead of a long rest you get in a fixed position for 4 hours, with complete control of your senses.
Wooly life. You are vulnerable to fire damage. You are resistant to psychic damage.
Languages. You can speak, read, and write Common.
Random Height and Weight
|3′ 0″||+1d12||20 lb.||× (1d2) lb.|
*Height = base height + height modifier