Yakfolk (5e Race)
From D&D Wiki
Far in the northern mountains and high plains, the yikaria, or yakfolk as they are commonly known, are shrewd and hearty nomads and traders. Strong and deceptive, the yikarai are fairly wary of outsiders and usually keep to themselves, unless they are trading of course.
Yikaria are big and burly, covered in thick woolly fur and keen, inquisitive bright eyes, always looking for a trade or a deal. Their fur varies from white, black, brown and all shades in between, with large horns on the males head and fluffed tufts of fur on the females heads. They generally dress modestly with exception to their trading garb which every yikaria possesses. The trading garb is incredibly ornate and flashy, a stark contrast to the drab looking, faded colors and tones of the yikaria. In addition, yikaria shed and although for some this may be seem as a negative attribute, it is vital to the yikaria's trade investments as most of their wares are usually crafted from their fur and the fur of their closest relatives. Blankets, clothing, bedding and ropes are among the most common items to grace a yikaria's stall, especially since these items only cost them time and effort. This means that yikaria have mastered trading to get as mush profit as possible with an incredibly slim margin of loss.
The yikaria are an old race, heralding back from a less civilized world which was much colder and meaner. They have changed very little with the passage of time physically, as they were already so robust and well adapted to their mountain homes, but what has changed was the introduction of, bartering, trading and of course money. One day, a peddler made his way up the winding mountain paths to see if these large yak-like people had any use of his wares. He brought them things that were difficult to grow and find in the mountains, fresh fruits and vegetables, smithed iron pans and weapons, and even a few magic potions. They had no money, so instead fashioned the peddler some warm clothing for his return journey down the mountain. The people in the village below loved the mans clothing, and quickly went up the mountain themselves to obtain some of this incredibly rare, soft and warm clothing. The yikaria took to trading immediately and it is said that all of the wealth of the yikarai originates from these first exchanges between them and the peddler.
Yikaria society is comprised entirely of communal sharing and harvesting of resources. When among themselves, they are simple gatherers and do not use money amongst other members of their tribe or race. The trading aspect of the yikaria is only a front which is used to procure incredible goods and wealth for the good of the tribe. Yikaria tribes are much easier to find as they have become more populace and they don't enjoy leaving their tribes if they don't have to. A tribe of yikaria is ruled by a pair of yikaria , the youngest and oldest of the tribe, to make as fair of decisions as they can. The younger one has more power as they must live their choices for much longer than the oldest has to, so generally the youngest makes the decisions, turning to the oldest in times of uncertainty or hardship. Every now and then, a yikaria will set off on their own in search of riches, power, and a life beyond that of a simple farmer or gatherer. Although their tribe may never fully understand their decision, they are always welcomed back should they return, and are even always welcome with other tribes, as yikaria ae incredibly trusting of their own kind.
Yikaria named their children originally in an old dead tongue simply referred to as "Yikarian". The language is no longer used and very few yikaria can read or speak it, so they have gone with Orcish instead, which scholars agree is very similar in makeup to the yikaria's original tongue.
Male: Orgruck, Yagarok, Tungul, Mordock, Ragabak
Female: Meliook, Redupa, Frangia, Umkalal, Unkiter
Shrewd, nomadic yak people, who love nothing more than a good trade.
Ability Score Increase. Your Constitution score increases by 2 and you Charisma score increases by 1.
Age. Yakfolk mature at a similar rate to humans and typically live to 70.
Alignment. Yakfolk tend to lean towards neutral as the only thing usually driving them is their commitment to their family groups and to themselves.
Size. Yikaria are between 7 and 9 feet tall and weigh between 450-600 pounds. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Art of the Trade. You have learned from your ancestors how to trade and bargain, knowledge which has been passed down through your family group for thousands of years. You are proficient in the Deception and Persuasion skills.
Wool. You are covered in a thick, coarse wool which protects you from cold. You are resistant to cold damage and are immune to the effects of Extreme Cold, as detailed in page 110 of the DMG.
Shed Crafting. Once per week, you can take 8 hours to craft a set of winter clothing or a winter blanket. These items made from rare yakfolk fur are worth 1.5 times their usual value. It takes you 1 week to gather enough fur to use this feature again.
Big Strides. You can use your experience moving in deep snow to your advantage. You can use your bonus action to ignore difficult terrain on your turn.
Languages. You can speak, read, and write Common and Orcish.
Random Height and Weight
|7′ 2″||+2d6||450 lb.||× (3) lb.|
*Height = base height + height modifier