Xalitik (5e Creature)

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Large fiend, neutral evil

Armor Class 15 (natural armour)
Hit Points 152 (16d10 + 64)
Speed 30 ft., fly 60 ft.

19 (+4) 14 (+2) 18 (+4) 15 (+2) 15 (+2) 17 (+3)

Skills Athletics +10, Intimidation +6, Perception +5
Damage Vulnerabilities radiant
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 15
Languages Abyssal, Common, Infernal, Undercommon
Challenge 7 (2,900 XP)

Brave. The xalitik has advantage on saving throws against being frightened.

Flaming Rage. The xalitik has advantage on attack rolls and Strength saving throws while standing within 5 feet of a xalitik ally with a created fireblade.

Regeneration. The xalitik regains 10 hit points at the start of its turn. The xalitik dies only if it starts its turn with 0 hit points.


Multiattack. The xalitik can create a fireblade. It then makes three melee attacks.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Create Fireblade. The xalitik creates a visible, longsword-sized blade of fire. The weapon appears in the xalitik's hand and vanishes if it leaves the xalitik's grip, or if the xalitik dies or is incapacitated.

Fireblade. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 20 (3d10 + 4) fire damage.

Xalitik are ferocious fiends that resemble brutish purple-skinned humanoids with horns, bat-like wings and mighty claws, though they are most well known for their ability to summon blades of green flame from thin air. They have an obsession with blood, often not using their flaming blades just to shed it, though they will use them if the battle turns against them. They serve any summoner that can pay them, though they demand much more than gold as payment, often taking the lives of their summoner when their work is done.

Fiendish Nature. A xalitik doesn't require air, food, drink, or sleep.

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