XV95 Ghostkeel Battlesuit (5e Creature)

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XV95 Ghostkeel Battlesuit[edit]

Huge construct (t'au), any neutral alignment


Armor Class 20 (natural armor)
Hit Points 168 (16d12 + 64)
Speed 60 ft., fly 60 ft.


STR DEX CON INT WIS CHA
18 (+4) 24 (+7) 18 (+4) 16 (+3) 16 (+3) 8 (-1)

Saving Throws Dex +13, Wis +9
Skills Acrobatics +13, Athletics +10, Deception +5, Medicine +9, Nature +9, Perception +9, Stealth +13, Survival +9
Proficiency Bonus +6
Senses darkvision 60 ft., passive Perception 19
Languages Common
Challenge 18 (20,000 XP)


Keen Sight. The battlesuit has advantage on Wisdom (Perception) checks that rely on sight.

Mont'ka hunting tactics Once per turn, The battlesuit can deal an extra 9d6 damage to each creature damaged by The battlesuit Cyclic Ion Raker's attack if The battlesuit have advantage on the attack roll

Cunning Action The battlesuit can take a bonus action on each of it turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

holographic disruption field (passive mode) Every time an entity uses divination magic or magical scrying sensors to reveal the battlesuit position or know if the battlesuit are in a place, it has disadvantage or you have advantage saving from the spell.

Failsafe Detonator The battlesuit hit points reach 0, make a dexterity saving throw with a CR of 20. If it passes, every entity within 10 feet of the battlesuit must make a dexterity saving throw whit a DC of 22 or take 16d10 fire damage, half if they pass.

Counterfire Defence System. The battlesuit doesn't have disadvantage when using its range weapons with an opponent adjacent.

ACTIONS

holographic disruption field (active mode). the battlesuit can use its bonus action to act as if under the effects of the invisibility spell, only instead of requiring concentration, the spell can last up to a maximum of one minute. This gives the battlesuit advantage on Stealth checks. Additionally, while you have this effect active, any entity that tries to detect you by hearing has disadvantage.

Multiattack. The battlesuit makes two attacks: one with its Cyclic Ion Raker and one with its twin plasma rifle. If the battlesuit uses its Nova Charge, it makes six attacks: four with its ion acelerator and two with its twin plasma rifle.

Cyclic Ion Raker. Range Weapon Attack: +15 to hit, range 60 ft., every target in a 15 feet radius. Hit: 46 (6d12 + 7) force damage. Before making your attack action, the battlesuit can decide to "overcharge" your weapon, If the battlesuit do it, each attack increases 13 (2d12) force damage, but, just after doings the attacks you must roll 1d4 and if you roll 1 the battlesuit takes 17 (3d10) force damage.

twin fusión blaster. Ranged Weapon Attack: +15 to hit, range 20 ft., one target. Hit: 18 (1d20 + 7) force damage. however if the batlesuit attack an enemy within 10 feet or less the attack gains an extra +15 force damage.

Punch. melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.


the XV95 Ghostkeel Battlesuit is the pinnacle of T'au stealth technology created specifically for use behind enemy lines in the most grueling conditions.

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