Wyrwood (5e Race)
From D&D Wiki
Wyrwoods are small constructs made from enchanted wood varying in shapes and sizes dependent on the wizard who created them the only thing in common with them all are they are small and are made usually with a rich dark wood, though the birchheart and pine hearts have adopted the colors of their heart trees.
This relatively young race was created by a cabal of wizards that needed nimble and clever assistants, mainly to do all the dirty work, this cabal was mainly interested in creating magical machines, so they built their tools to be small, agile, and clever. Over time, Wyrwood started to develop free will which the bravest have left and sought out their own path and are usually secretive and somewhat xenophobic. Most spread out into forests and groves to live as protectors of nature and the good fey with which they associate.
Wyrwood typically live in small communities of about 20 to 30. They often set up small villages around a massive oak, in the environment that best supports their favored tree. Although, , no Kingdoms or great cities have been built or reigned over by the Wyrwood, they often find themselves living and fighting alongside the rule of good or neutral sylvan kingdoms, most often the elves. They often stay in their hidden villages as peaceful forestfolk, but those who don’t usually work as sages, guardians, and druids. This being said, many still chose the adventuring life out of pure whim and mysticism of the outside world.
The hierarchy of a Wyrwood villa consists of a leader called a chieftain, a seer they refer to as the old-one, and a council of elders. The rest is made up of tree keepers, guardian druids, and workers.
Wyrwood typically don’t recognize one another as either a male or a female according to social grouping, but do understand the concept and fit into it. Once two Wyrwoods fall in love, a great ceremony is held by the elders followed by a party held by the entire community. As the party draws to a close the Old-one plants a single seed at the base of the great oak, as the community center is referred to as, where the two speak a quiet chant. After, the two finish a small sprout emerges from the ground and grows to be a tiny sentient tree, called a Wyrwood.
Wyrwoods tend to have either elven or dwarven names. In addition to Bark, Branch, Thorn, and Fern.
This relatively young race was created by a cabal of wizards that needed nimble and clever assistants, mainly to do all the dirty work, this cabal was mainly interested in creating magical machines, so they built their tools to be small, agile, and clever.
Ability Score Increase. Your Dexterity score increases by 2 but your Charisma decreases by 1.
Age. Being constructs they tend to live until destroyed.
Alignment. Wyrwoods tend to be Neutral
Size. Wyrwoods vary widely in height and build, from barely 2 feet to nearly 4 feet tall. Your size is Small.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Living Construct.. Even though you were constructed, you are a living creature. You are immune to disease. You do not need to eat or breathe, but you can ingest food and drink if you wish. Instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Deep Roots. If there is a body of water nearby, you can choose to go into a state of inactiveness and gain 1d6+your constitution modifier worth of health. This increases to 2d6 at 6th level, 3d6 at 11th level, and 4d6 at 6th level. You can only use this effect once per short or long rest.
Nimble defense. Your nimble body and bark like skin, provides not only a highly adaptable form but also a strong layer of natural armor. While not wearing armor, your armor class is equal to 10+your dex modifier+your proficiency bonus. You can still gain this bonus using a shield, as long as it is wooden.
Burning Pain. Due to their wooden structure, Wyrwoods take an extra 1d6 of damage when hit by fire based attacks, in addition to having a disadvantage on saving throws against fire damage.
Languages. You can read, write, and speak Common.