Woven (5e Race)
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With the threads of the Weave supporting his body, the man seemed to move in ways unnatural to any human.
A physical manifestation of the Weave. Identical to humans in nearly every way save for a most peculiar oddity, faint indentations all across the body. These marks appear to gently squirm continuously, becoming increasingly evident with movement. The symbol of a Woven's unique connection to magic is the physical presence of the Weave. The threads of magic push into the flesh and "soul" of a Woven gradually causing them to become threadbare. This is a long and painful process for their race.
Through an obscure event the Weave may be damaged or even collapse. The formation of a Woven is when the threads of the Weave detach from the raw magic it acts as a bridge to just moments before collapse. This allows for a phenomena comparable to an implosion, but with the magical connection severed, not all of the thread is dispelled. The remnants imbue a recently deceased corpse, or, if a large section of the Weave has fallen, the remaining threads create a body with a heavy resemblance to a human. If a corpse was used as a medium, the body formed will have no sign of its previous state. Then the threads will act as a "soul" for the form until death.
The recorded history of the Woven is scare, yet dates back to the beginnings of magic itself. Tragically the few known struggles of the race are mistaken for human accomplishments.
As such an uncommon race, they are unable to properly form a culture. Should two of the kind meet the interactions between fellow Woven is most peculiar. While unnoticeable to those around them, Woven are unmistakable to one another due to their ability to see the other's connection to the Weave. They are quite wary of one another as their "souls" coming into contact with one another accelerates the process of becoming threadbare. The only reason behind the occasional meeting is the need for another to confide in about the fragmented memories from the birth of the Weave.
Beyond these interactions their behavior is akin to the populace in the area they've settled. Near perfectly blending into a human civilization.
The names of a Woven are derived from the verbal components of spells most often cast in their place of origin. Although too long for practical use, these names are separated into 2 syllables for females and 3 syllables for males.
Female: Rah-Tep, Zar-Gyr, Po-Tar, I-Wish
Male: Oos-Ip-Lu, Ci-Foi-Vev, Os-Ri-An
Ability Score Increase. A mental ability score of your choice increases by 2, and your Dexterity score increases by 1.
Age. The physical body does not age, yet the "soul" experiences an ever increasing agony. After 250 years, the deterioration from contact with the Weave results in an intolerable pain and voluntary dissipation.
Alignment. Woven are most often neutral with a disposition for chaos due to their fragmented memories.
Size. Made from pure magic, the body of a Woven is unable to support a large body. Ranging from barely 4 to nearly 5 feet tall, they are often mistaken for a human child. Your size is Medium.
Speed. Your base walking speed is 35 feet.
Darkvision. The threads of the Weave emit a dim light that enhances your visibility. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Magic Resistance. When others attempt to shape the Weave to harm, you can resist their influence. You have an advantage on saving throws against spells and other magical effects.
Innate Spellcasting. Through a quick casting you temporarily bind the Weave to your weapon. You know the Shillelagh cantrip. This spell now only requires a club or quartertaff as a material component, and does not need to be wood. This trait also allows you to cast detect magic once per long rest. The mental ability score increased by this race is your spellcasting ability for these spells.
Weave Dependency. Your very existence is tied to the Weave. As such, when in an Antimagic Field or area devoid of the Weave you suffer one level of exhaustion for every hour within. This does not increase exhaustion above the fourth level.
Languages. You can speak, read, and write Common and one other language of your choice.
Random Height and Weight
|3′ 10″||+3d4||60 lb.||× (1d4) lb.|
*Height = base height + height modifier
This supplement introduces additional feats that allow you to explore your character’s race further. These feats are each associated with the Woven race as seen in the previous section.
Master Of The Threads
You've learned to manipulate the Weave as you please. You can now command the threads that border upon the magic and physical realms to support you even in the air. You gain a flying speed equal to your walking speed and an ability to hover as long as:
- You are proficient with any armor you may be wearing.
- The Weave is present in your area.
- You are not exceeding your carrying capacity.
Your ability to perceive the Weave is greatly increased in precision. You are now able to sense the minute disturbances caused by the physical world. You gain Blindsight to a range of 60 feet and advantage on perception checks to detect movement.