World Breaker (5e Class)

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World Breaker[edit]

Destroyer of Worlds

break shit lol[edit]

Quick Build

You can make a World Breaker quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Strength.

{{5e Class Features |name=World Breaker |summary=Destroy shit lol |hd= 8 |spellcasting= |armor=Light |weapons=Simple, Ranged |tools=None |saves=Strength, Wisdom |skills=Choose 2: Arcana, Investigation, Perception, Insight, Nature, Intimidation |item1a= |item1b= |item1c= |item2a= |item2b= |item2c= |item3a= |item3b= |item3c= |item4a= |item4b= |item4c= |wealth= |classfeatures1=Ruinous Mark |classfeatures2=Shatterwave> |classfeatures3=Destructive Discipline->, |classfeatures4= |classfeatures5=Focused Annihilation |classfeatures6=<!-Class Feature1-> |classfeatures7=[[#Kinetic Dissolution} |Kinetic Dissolution} ]]

Ruinous Mark[edit]

Add your Wis modifier to damage once per turn on ranged weapon attacks or destructive spells.

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Shatterwave[edit]

30-ft cone ranged destructive blast. Dex save for half damage (2d6 force, +1d6 every odd level starting 3).

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Focused Annihilation[edit]

Once per short rest, maximize damage dice of one attack or spell.

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Kinetic Dissolution[edit]

Reaction to destroy nonmagical ranged projectiles/objects within 30 ft with attack roll.

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Ruinous Resilience[edit]

You gain temporary hit points equal to your proficiency bonus at the start of your turn if you dealt damage with your Shatterwave or a destructive attack last turn.

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Ruinous Overcharge[edit]

For 1 minute, your AC drops by 2, but damage from Shatterwave and your signature attacks increases by your proficiency bonus.

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Wrecking Momentum[edit]

When you hit a creature with your destructive attacks two turns in a row, you can push them 10 feet away from you (no save). You can use this feature a number of times equal to your Wis modifier per long rest.

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Cataclysmic Surge[edit]

Once per long rest, when you deal damage with Shatterwave or a destructive attack, double the damage dice (roll twice as many dice). Lasts for 1 minute.

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World Breaker’s Apex[edit]

Once per long rest, for 1 minute all your damage attacks ignore resistance and immunity, add proficiency bonus to damage, and you gain +10 ft movement speed.

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Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.


Erasure[edit]

Void Mark

Your attacks deal additional 1d6 necrotic damage. This increases by 1d6 at all levels above 3. The necrotic damage bypasses non-magical resistance.

Null Wave

You unleash a 15-ft radius sphere of void energy centered on a point you can see within 60 ft. All creatures and objects take 2d8 force damage (Dex save for half). Magical effects tied to the target’s form fail to protect them; no temporary shields or magical barriers can prevent damage here.

Essence Fade

You can choose to erase a non-magical object or construct of Medium size or smaller instantly (no save). This counts as an action. You can do this a number of times equal to your Intelligence/Charisma modifier per long rest.

Rift Rend

When you hit a creature with your Shatterwave or a destructive attack, you may choose to bypass any damage resistance or immunity related to the target’s physical form. You deal damage normally, and the target takes additional 1d8 necrotic damage.

Absolute Erasure

Once per long rest, you can cause a 30-ft radius sphere of void that lasts 1 minute. All damage you deal in this area ignores all resistances and immunities, and any objects damaged take double damage dice. Creatures inside the area cannot benefit from temporary hit points or shields.

Iconoclast[edit]

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Smashing Blows

Your destructive attacks deal an extra 1d6 force damage. This increases by 1d6 at all levels above 3 This damage ignores non-magical resistance to force damage.

Reality Collapse

Your destructive attacks deal an extra 1d6 force damage. This increases by 1d6 at levels 10 and 18. This damage ignores resistance to force damage.

Structural Shatter

You can use an action to target a structure or object up to Huge size, causing it to take 5d10 damage, ignoring resistance except for magical warding. You can use this feature twice per long rest.

Fracture Field

You create a 10-ft radius aura around you for 1 minute. Hostile creatures entering or starting their turn in the aura take 2d6 force damage and have their speed halved (no save). The aura affects objects as well, causing fragile materials to crack and break.

Cataclysmic Blow

Once per long rest, when you hit a creature or object, you may choose to double all damage dice rolled on that attack. The attack ignores all resistances and immunities except for those based on divine or cosmic forces.

Dismantler[edit]

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Precision Break

Your attacks deal extra 1d6 lightning damage. This damage ignores non-magical resistance to those damage types and increases by 1d6 at all levels above 3

Disable Device

You can target one mechanical or magical device (including constructs) within 30 ft. On a successful Intelligence/Charisma (Arcana or Investigation) check (DC 15), you disable it for 1 minute. This does not work on organic creatures.

Unmake Construct

You may spend an action to deal 6d8 force damage to a construct or magical device within 60 ft. Damage ignores resistances except those from artifacts or divine origin. Usable twice per long rest.

Overload Strike

Once per turn when you hit a construct or magical device, you can force it to make a Constitution saving throw (DC = 8 + your proficiency + Wis mod) or take 4d8 force damage and be stunned until the end of its next turn.

System Collapse

OnOnce per long rest, you unleash a wave of destructive energy in a 30-ft cone. All constructs and devices take 8d8 force damage (Dex save for half), and those that fail are destroyed outright if they drop to 0 HP.

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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