Wood Golem (5e Creature)
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Large construct, unaligned
Damage Vulnerabilities fire
Berserk. Whenever the golem starts its turn with 30 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.
Aversion of Fire. If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Multiattack. The golem makes two melee attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage.
Golems made from animate wood, wood golems burn easily and avoid fire, but they are strong and hardy. When it is close to destruction, a wood golem tends to enter a terrible rage that only ends with its destruction or full repair.
Constructed Nature. A wood golem doesn't require air, food, drink, or sleep.
Creating a Wood Golem
|80 days||75,000 gp||Very rare|