Wood Giant (5e Race)

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Recycle.png This page was marked as abandoned on 15:18, 22 January 2019 (MST) because: Incomplete. A race page is almost never complete when first created. For guidance, see the 5e Race Design Guide. Needs a rework conceptually as it is just a big wood elf. And mechanically as its just a poorly rethemed and buffed version of the Earth Giant (5e Race) with unfounded traits. (discuss)

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Wood Giants[edit]

Based on the Pathfinder Giant Type, reworked to be used as a DND homebrew player race.

Physical Description[edit]

PZO1121-ElfDruid.jpg
A Wood Giant and a young Treant

Wood giants stand around 14 feet tall and weigh around 1,200 pounds. They are vegetarians by choice, resorting to eating meat only when no other option is available.

History[edit]

Small clans claim enormous tracts of wooded land, but rarely build permanent homes. Members may spread out over their entire region by day only to gather and bed down, exposed to the elements, after sundown. In harsh weather, tribes cluster close together in the densest thickets with their backs turned outward.

Society[edit]

Wood giants are the wardens of the deepest, wildest portions of the world’s forests. Unlike many of their kin, wood giants are slow to anger, peaceful, and artistic, and display an infinite patience in their duty. A wood giant’s role is to preserve and protect the wilderness—a role they believe that nature itself granted them, the proof of which manifests in their magical abilities tied to the natural world. Wood giant culture is as complex as their forest homes. Much of a tribe’s time is spent tending to a forest’s health: planting new trees, clearing away dead brush, and hunting abominations that pervert the natural order. Individuals may even cultivate their forest homes into elaborate demesnes, mazes, or living temples. They are an isolated race, only rarely meeting to trade with other tribes or the occasional elven settlement. While primarily good-natured, wood giants are distrustful of outsiders and prone to great melancholies.

Wood Giant Names[edit]

Wood Giants are like to take Elven names, taking after their smaller cousins.

Male: Aire, Folmer, Jaonos, Travaran, Wistari, Aquilan, Filarion, Almon, Wirenth, Eldaernth

Female: Thessalia, Aravae, Kilyn, Arnarra, Elincia, Selussa, Tiriara, Elisven, Lithoniel, Penelo, Naeroris

Wood Giant Traits[edit]

Design Note: This race uses the Large Player Characters and Oversized variant rules.

Standing tall and graceful, this sharp-eared giant’s skin is pale, guardians of the forest.
Ability Score Increase. Your constitution score and strength score increase by 2. Your dexterity score decrease by 2.
Age. Wood Giants live for quite a long time, maturing around 30 years and can live for almost seven centuries, remaining healthy and youthful for quite a long time, usually dying of other causes before age starts to wear on them.
Alignment. Most Wood Giants are in any variation of Chaotic alignment, usually not going too far into evil or good, remaining a fairly neutral race.
Size. Wood Giants are well above the height of the smaller non-giant races, but not being as grand as their elemental cousins, they are only standing around 14 feet tall, making them Large in size.
Speed. Your base walking speed is 35 feet.
Limited Darkvision. Your eyes are adjusted to the twilight times of the forest, but not the dark caves of the underdark. You can see in dim light within 60 feet of you as if it were bright light, and darkness within 30 feet as if it were dim light. You can't discern color in darkness, only shades of gray.
Fey Kinship. Magic can't put you to sleep.
Fey Disconnection. Due to your social disconnect from other races, you have disadvantage on Insight and Deception rolls when interacting with non-giant races. On the other hand, you cannot become frightened, if the creature that would frighten you is a beast or humanoid.
Agile Form. Even though they are large, Wood Giants are fairly agile for their size. They have advantage on athletics rolls when attempting to jump, climb, swim, or other movement options when they have enough space to move. I.E) when they are not squeezing.
Language of the Wilds. You know the druidcraft cantrip.
Large frame. Wood giants are unable to fit in places where medium creatures can walk fine, and cannot wield two-handed weapons when inside areas that do not support their massive height.
Bark-like skin. Due to your connection to nature itself, your skin has hardened to survive the rough living of the outdoors. Your unarmored defense if calculated as 13+constitution modifier.
Giantkin. Your creature type is considered to be both Giant and Humanoid.
Languages. You can speak, read, and write Common, Giant, and Sylvan.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
12′ 0″ +5d10 1000 lb. × (2d12) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


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