Wolfir (5e Race)
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The wolfir are humanoid wolves that can come in any naturally occurring color. (I.e. brown, grey, black, white, etc.) They also exude a shiny, white, misty aura as a result of their angelic blessing.
As werewolves, they were governed by their instincts, until angels freed them of their curse, and returned their minds. However, some chose to remain in their wolf-form, and serve the angels who freed them. Thus, the wolfir were born.
Wolfir are the lupin servants of the angels that freed them from their curse of lycanthropy, but chose to remain wolves.
Ability Score Increase. Your Dexterity score increases by 2. You also increase either your Wisdom or Intelligence score by 1.
Age. Wolfir reach maturity at 15 years of age, and cannot die of old age.
Alignment. Wolfir are blessed by angels, and cannot be evil.
Size. Wolfir range from 5'6" to 7'0" and weigh between 152 to 350 lbs.
Speed. Your base walking speed is 40 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Claws. Unarmed strikes deal 1d6 slashing damage. Beginning at lvl 6, this becomes 1d8 slashing damage, and beginning at level 17 this becomes 1d10 slashing damage.
Bite. Biting a creature with your teeth deals 1d8 piercing damage.
Animalistic Senses. You have proficiency in two of the following skills of your choice: Perception, Nature, Animal Handling and Survival.
Angelic Blessing. You have proficiency in the Religion skill.
Languages. You can speak, read, and write Common, Wolf/Canine, and Celestial.
Random Height and Weight
|5′ 4″||+2d10||150 lb.||× (1d10) lb.|
*Height = base height + height modifier