Wolfir (5e Race)
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|“||The wolfir have changed with Avacyn's descent. With it came a flux of foreign mana...||”|
Wolfir are essentially anthropomorphic wolves; former werewolves, in fact. They have overcome their lycanthropy and achieved a new form of existence among lupine races. Blessed with the goddess Avacyn's power, they exude a white, misty aura as a signature. A wolfir's eyes are usually clear and calm, unlike the maddened craze lycanthropes tend to have. Because their two aspects have fused of man and beast, they are unable to change between the two and have only this one form.
Wolfir were created when a pack of lycanthropes under the pack name Gatstaf went on a hunting party after other wolves and their howlpacks. Avacyn, holy goddess, descended and brought out the presence of a strong clear moon, which allowed many of the werewolves to control their wolf natures and overcome the change. One by one, the werewolves regressed to their human forms, and some of the Gatstaf saw their loved ones among the monsters.
The hunt yielded not a single kill, as they reunited with joy and tears. In reverence of the goddess and her merciful powers, they walked together, lycanthrope and human, to the nearby grotto where one of the goddess' shrines stood. There, they found the basin of clean water where her divine power ran through. Together, they bathed and washed themselves in her cleansing bath, and gave thanks to the deity. Before daybreak came, they were saddened of how this cycle might continue without permanent divine intervention. So, in a chorus of pleas, they appealed to the goddess for help in lifting their curse. Then and there, she appeared to answer their prayers.
Avacyn's message was short and simple. She could not break the curse of lycanthropy, she said. The nature of such a curse made a mark on the soul, which would mean the destruction of the soul was the only true cure. So those afflicted with the curse would forever have it. However, Avacyn offered the Gatstaf werewolves a special place at her side. If they promised to serve as guardians of humanity, she would transform their curse, fusing the two warring aspects into a single noble creature, and allowing them to dwell in the light of her blessing, away from the dark madness threatening to creep into their minds. The lycanthropes that day cried for joy and accepted her offer, and she transformed them into the wolfir. This awesome magic of Avacyn would come to be known as cursemutation, which would be used to treat other foul curses in the world in the future. The wolfir emerged as a new race of great wolf-creatures dedicated to the principles of the Church of Avacyn.
The wolfir are a very religious group of wolf people who serve Avacyn and her desires to help humanity. Under her guidance, they have established working relations beyond initial prejudice with other races. Wolfir are very collaborative, having still the pack mentality of predatory beasts. However, their human side is enlightened such that they can extend their amazing teamwork to other races. Wolfir have been known to perform soul bonding with other humanoids, which boosts their combat prowess together. They usually live among their own, but since Avacyn has broken barriers, it is not uncommon to see them in human society as servants of a church. In addition to helping humanity, they will gladly praise the goddess and proselytize in her name.
Former werewolves blessed by angelic powers
Ability Score Increase. Your Constitution score increases by 2, and either your Wisdom or Dexterity score increases by 1.
Age. Wolfir reach maturity at 15 years of age, and cannot die of old age. Their cells regenerate so they can live on.
Alignment. Wolfir, save for the rare pariah, are usually good since they made a promise to Avacyn. Those who rebuke this sacred oath are viable to lose the blessing of Avacyn and descend back into mad beasts.
Size. Wolfir range from 5'6" to 7'0" and weigh between 152 to 350 lbs. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Claws. Your claws are incredibly sharp for unarmed strikes. If you hit with them, you deal slashing damage equal to 1d6 + your Strength score.
Avacyn's Blessing. You have the light of the goddess with you. You are proficient with the Religion skill and you are resistant to radiant damage.
Animalistic Senses. Your senses remain sharpened in the body of a wolf. You have advantage on Wisdom (Perception) checks using your sense of smell.
Soulbond. You assist allies when entering into battle. As a bonus action, you can touch a creature within 5 feet of you and grant them advantage on their next initiative roll. You must finish a short or long rest before using this trait again.
Languages. You can speak, read, and write Common, and Celestial.
Random Height and Weight
|5′ 4″||+2d10||150 lb.||× (1d10) lb.|
*Height = base height + height modifier