Wolf-in-Sheep's-Clothing (5e Creature)

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Medium aberration, neutral

Armor Class 15 (natural armour)
Hit Points 45 (6d8 + 18)
Speed 10 ft.

17 (+3) 10 (+0) 17 (+3) 4 (-3) 14 (+2) 7 (-2)

Skills Perception +5, Stealth +3
Senses passive Perception 15
Challenge 2 (450 XP)

Corpse Lure. By putting the corpse of a creature on top of its stump and riddling the body with filaments, the wolf-in-sheep's-clothing can manipulate the corpse like a puppet in order to lure a prey within range of the wolf-in-sheep's-clothing's tentacles and bite attacks. A wolf-in-sheep's-clothing can only manipulate the corpses of Tiny and Small creatures. When a wolf-in-sheep's-clothing manipulates a corpse it gains advantage on Dexterity (Stealth) checks made to hide.


Multiattack. The wolf-in-sheep's-clothing makes two attacks: one with its bite, and one with its tentacles.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage.

Tentacles. Melee Weapon Attack: +4 to hit, reach 10 ft., one creature. Hit: 8 (1d10 + 3) bludgeoning damage.

A wolf-in-sheep's-clothing appears at first to be little more than a tree stump sitting in a clearing, perhaps with a small animal sitting atop it. Only when a predator comes close does it become clear that the small animal is in fact long dead, given false life by tendrils springing up through its form, but by then it's too late, as the wolf-in-sheep's-clothing drags the would-be hunter into its waiting maw.
A wolf-in-sheep's-clothing is usually about 4 to 5 feet across and weighs 200 pounds.

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