Wokin (5e Race)
From D&D Wiki
Descendants of the ancient werewolf clans of times long past, Wokin are long-lived humans with the ability to transform parts or all of their body into those of a wolf.
Wokin appear to be just like normal humans on the outside, with no signs to give away their wolven heritage. They tend to possess hair and eye colors on the darker side of the spectrum. Their wolf side becomes apparent, however, when Wokin transform, either changing their entire body into that of a large wolf, or changing their limbs to be covered in fur with sharp claws.
Many eras ago, the great werewolf clans roamed the earth, staking claim to lands and protecting their own to the dying breath. While the clans of the past have long since fallen, their descendants still walk the earth today, hidden in human form, only using their powers under dire circumstances, lest the world hunt them down for their difference. Wokin in present day only carry with them the pride of their ancestors accomplishments, with nothing to show for them in modern society aside from possible exclusion.
Most Wokin live hiding amongst human society, concealing their abilities and blending in with those around them. As modern day werewolves are often outcasts incapable of controlling their powers, leading to them preying on innocents and being targets of subjugation, Wokin living amongst humans only reveal their abilities in dire situations where they are left with no other choice. Aside from hiding their powers, however, Wokin live just like any other normal human, be it as an adventurer, craftsman, or even a farmer. Wokin may often have to move around, however, as their lack of aging and apparent immortality would clearly stand out if they remained in one place. Perhaps to compensate for their semi-immortality, Wokin have a very low reproduction rate, and often a new child is not born for several hundred years, especially when mating with other races.
Alternatively, some Wokin try to form small groups and villages amongst themselves, where they have less fear of having their true nature exposed to the outer world. These villages can often be found deep in forests or in mountains, where travelers are less likely to accidentally come across them, and their residents may or may not be welcoming of other races staying for short periods to rest. Even amongst these Wokin-exclusive villages, the birth rate of children remains low, with perhaps one child every hundred years at best.
Some Wokin may also turn to crime or exclusion, living as thieves, killers, or outcasts, using their innate powers to give them an edge in their chosen path in life. These Wokin are by far the most uncommon, due to the fact that most of them wind up dead in their early years, hunted down or cornered by humans.
Wokin use the same names as humans would use, although they often have a preference towards names with sharper or rougher consonants.
Male: Borivik, Darvin, Gorstag, Grigor, Haseid, Wolfenstein, Zasheir
Female: Ceidil, Jhessail, Katernin, Kerri, Miri, Sefris, Westra
The descendants of ancient werewolf clans, Wokin appear human in appearance.
Ability Score Increase. Your Wisdom score increases by 1.
Age. Wokin reach full maturity at age 20, at which point they cease aging. They do not die of old age.
Alignment. Wokin tend towards no particular alignment, although as a result of the necessity to hide themselves, they often stray away from Lawful alignments.
Size. Wokin are generally between 4’7” and 6’4”. Your size is Medium.
Speed. Your base walking speed is 40 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Keen Senses. You have proficiency in the Perception skill.
Languages. You can speak, read, and write Common and one extra language of your choice. Wokins typically learn the language of other peoples they deal with.
Subrace. Wokin either possess the ability to fully morph into a wolf form, or partially morph parts of their body.
You are capable of transforming your entire body into that of a wolf. Your overall build is more powerful, and your foes fall before your fierce blows.
Ability Score Increase. Your Strength score increases by 2.
Wolf Transformation. As an action, you can polymorph into a wolf. When you reach 5th level, you can instead polymorph into a dire wolf. Your wolf and dire wolf form have the same hit points as your true form.
You are capable of transforming your limbs into more powerful, fur-covered versions. Your overall build is more nimble, and you slay your foes with well placed strikes.
Ability Score Increase. Your Dexterity score increases by 2.
Limb Transformation. As a bonus action, you can sprout sharp claws from your hands. When you do so your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d6 + your Strength or Dexterity modifier, instead of the bludgeoning damage normal for an unarmed strike.
Random Height and Weight
|4′ 5″||+4d6||60 lb.||× (2d6) lb.|
*Height = base height + height modifier