Winter Werewolf (5e Race)
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<Race Name> Names
Winter Werewolf Traits
Ability Score Increase. Your Strength, Constitution, and Wisdom scores each increase by 1.
Age. Winter werewolves mature at the same rate as humans, and live slightly longer.
Alignment. Personal freedom is very important to winter werewolves, so they tend toward the chaotic end of the alignment spectrum.
Size. Winter werewolves are slightly taller and bulkier than humans. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Claws and Fangs. The damage die for your unarmed strikes increases to a d4, and you can choose to deal slashing or piercing damage instead of bludgeoning damage.
Cold Breath. You can use your action to exhale icy energy in a 15-foot cone. Each creature in that area must make a Constitution saving throw, taking 2d6 cold damage on a failed save, or half as much damage on a successful one. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. Once you use this trait, you can't use it again until you finish a short or long rest.
The damage you deal with your cold breath increases as you reach higher levels: the damage increases to 3d6 at 5th level, 4d6 at 9th level, 5d6 at 13th level, and 6d6 at 17th level.
Cold Resistance. You have resistance to cold damage.
Keen Senses. You have proficiency in the Perception skill.
Snow Camouflage. When you make a Dexterity (Stealth) check to hide in snowy terrain, you are considered proficient in the Stealth skill if you aren't already, and you add double your proficiency bonus to the roll instead of any proficiency bonus you would normally apply.
Languages. You can speak, read, and write Common, Giant, and Winter Wolf. The winter wolf language consists mostly of growls and barks, and is difficult for more human-like folk to speak properly.
Random Height and Weight
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*Height = base height + height modifier